E3 videos just keep on coming, swimming against the tide trying to keep up

anyhoo, here’s another list of some interesting vids, some not so interesting but worth keeping a note of i thought, atleast here there’s no pagination within the page to lose track of where i got too. bastion for xbla slated for summer of arcade is looking good, street fighter x tekken, the wii u stuff looks good/intersting, farcry 3, and there was a load of good interviews with developers and ceo poeple. check it out below

overstrike video from the conference
http://www.gametrailers.com/video/e3-2011-overstrike/714894

ssx from the conference
http://www.gametrailers.com/video/e3-2011-ssx/714898

gotham city imposters
http://www.gametrailers.com/video/e3-2011-gotham-city/714754

rocksmith
http://www.gametrailers.com/video/e3-2011-rocksmith/714941

little big planet vita
http://www.gametrailers.com/video/e3-2011-littlebigplanet-vita/715007

street fighter x tekken ps3 conference
http://www.gametrailers.com/video/e3-2011-street-fighter/715017

wipeopt 2048 debut city race gameplay
http://www.gametrailers.com/video/e3-2011-wipeout-2048/715070

inFamous 2 gameplay footage
http://www.gametrailers.com/video/review-hd-infamous-2/714738

kid icarus 3d
http://www.gametrailers.com/video/e3-2011-kid-icarus/715088

mario kart 3d
http://www.gametrailers.com/video/e3-2011-mario-kart/715094
http://www.gametrailers.com/video/e3-2011-mario-kart/715799

wii u controller debut
http://www.gametrailers.com/video/e3-2011-wii-u/715096

early example of what the system can do
http://www.gametrailers.com/video/e3-2011-wii-u/715112

shoeld pose tech demo
http://www.gametrailers.com/video/e3-2011-wii-u/715815

jack tretton interview
http://www.gametrailers.com/video/e3-2011-sony/715114

luigies mansion 2 from the press conference
http://www.gametrailers.com/video/e3-2011-luigis-mansion/715116

zelda 25th aniversary from the press ocnference
http://www.gametrailers.com/video/e3-2011-zelda-25th/715124

zelda montage press event
http://www.gametrailers.com/video/e3-2011-zelda-skyward/715120

uncharted 3 cruiseship demo and interview
http://www.gametrailers.com/video/e3-2011-uncharted-3/715130

assassins creed revelations walkthrough
http://www.gametrailers.com/video/e3-2011-assassins-creed/715554

assassins creed interview with Creative Director Alexandre Amancio
http://www.gametrailers.com/video/e3-2011-assassins-creed/715134

rayman origins game play trailer
http://www.gametrailers.com/video/e3-2011-rayman-origins/714701

super mario 3d (working title) press conference
http://www.gametrailers.com/video/e3-2011-super-mario/715138

nintendo interview with Geoff Keighley
http://www.gametrailers.com/video/e3-2011-nintendo/715144
http://www.gametrailers.com/video/e3-2011-nintendo/715146
http://www.gametrailers.com/video/e3-2011-nintendo/715148

interview with devs for the vita, uncharted, mod nation racers and a cool music platformer game “sound something” by people that brought everyday shooter, iron robot
http://www.gametrailers.com/video/e3-2011-playstation-vita/715150

interview with John Riccitiello from EA
http://www.gametrailers.com/video/e3-2011-electronic-arts/715152

no gameplay footage but its hulk hogan
http://www.gametrailers.com/video/e3-2011-hulk-hogans/715154

far cry 3 dan hay walkthrough interview
http://www.gametrailers.com/video/e3-2011-far-cry-3/715156

tomb raider interview karl stewert
http://www.gametrailers.com/video/e3-2011-tomb-raider/715170
http://www.gametrailers.com/video/e3-2011-tomb-raider/715244

driver interview with martin edmonson
http://www.gametrailers.com/video/e3-2011-driver-san/715172

interview with ubisofts ceo
http://www.gametrailers.com/video/e3-2011-ubisoft/715176

paper mario
http://www.gametrailers.com/video/e3-2011-paper-mario/715192

cliffy b interview
http://www.gametrailers.com/video/e3-2011-gears-of-war/715194

ocarina of time
http://www.gametrailers.com/video/e3-2011-the-legend/715195

kinect star wars walkthrough cam
http://www.gametrailers.com/video/e3-2011-kinect-star/715296

Pachter interview
http://www.gametrailers.com/video/e3-2011-pach-attack/715230

skyward sword, not very interesting
http://www.gametrailers.com/video/e3-2011-zelda-skyward/715236
http://www.gametrailers.com/video/e3-2011-zelda-skyward/715246
http://www.gametrailers.com/video/e3-2011-zelda-skyward/715260

bastion
http://www.gametrailers.com/video/e3-2011-bastion/715238

dance central 2 interview
http://www.gametrailers.com/video/e3-2011-dance-central/715298

forza motorsport 4 multi screen gameplay
http://www.gametrailers.com/video/e3-2011-forza-motorsport/715250

new super mario bros mii
http://www.gametrailers.com/video/e3-2011-new-super/715254

spider man edge of time
http://www.gametrailers.com/video/e3-2011-spider-man-edge/715258

kirby gameplay, though i swear i heard that annoying unicorn from dungeons and dragons, nooooooooo
http://www.gametrailers.com/video/e3-2011-kirby-wii/715264

starfox 64
http://www.gametrailers.com/video/e3-2011-star-fox-64/715278

Posted in consoles, Games, General, lartens, News | Tagged , | Leave a comment

lartens favorite e3 bits so far, in short, shoulda really done some revision, eeeek

Well well well, what do we have here, minecraft on the xbox? apparently using kinect, that seems like it might be a bit of a slow game, there was pretty much nothing on the details, just that it was happening, other things going on are: dance central 2, 2 player simultaniously, over a 100 songs at launch, import the first game’s songs. looks good, i played the first game the other day at a friend’s and it was fun.

oh yeah, master chief maybe back, microsoft ended with a halo 4 teaser, the start of a new trilogy, http://www.gametrailers.com/video/e3-2011-halo-4/714834. i skipped the last 2 halos because i just don’t care, as in odst and reach. but i’cw always had a soft spot when the chief and cortana are driving the narrative.

hmmm, what else was there, ssx looks good, apparantly they have used the nasa satallites to get detail on all the major mountains for snow boarding, that sounds like quite a feat. overstrike from insomniac looked kinda goodm with some comedy involved in the trailer, couldn’t find it for you though, just saw it on the EA event stream. battlefield 3 obviosly looked good using the frostbite 2 engine.

Ubisoft kicked off with some 2d rayman platformer, it looked nice for 10 year olds, can’t say i’m fust. tin tin looked nice, raving rabbids for kinect looked like it has potential to make a decent attempt at Augmented reality, but what it showed off wasn’t great. oh and dave nevaro was in the ad for rock smith. farcry 3 and assassins creed was also looking pretty tasty.

in other late news, the sonic generations also looks pretty good in both modes on green hill zone.

here’s a set of links to some videos

Posted in consoles, Games, General, lartens, News, PC, Racing, Sega, video, XBox 360 | Tagged , , , , | 1 Comment

Check This Amstrad Action Out!

Well I never, fellow Griggers. There’s me thinking I’d never see Ikari Warriors again, when up pops the Most Wonderful Mother-In-Law – having a clear out and asking “do I want this old Atari”?

Well, it turned out to be a trusty old CPC-464 but there was no disappointment – this is a tape-tastic beast of home-computing lushness. And what should be lurking in the bag of Amsoft gems that she’s handed over alongside? That’s right!

IKARI WARRIORS!

Of course, what we didn’t get was a monitor so here’s where we need your help – what sucker plugs into this deelie?! Answers on a postcard – or a tape – to the usual address. (OK, OK, we mean post a comment…)

Posted in bedgell, Retro, Shooter | Tagged , , | 11 Comments

Everyone else blogged about the portable dreamcast, why can’t we

portable dreamcastHands up if you’re the last gaming blogging platform to mention the portable Dreamcast being hand made by some peeps over in the orient. ME ME ME! That’s right, the last ever Sega Beast machine with the orange swirl (unless you bought the English one) is unofficially coming to your hands soon for the meager price of ¥38,000 or 283.319 GBP. Errrr yeah, maybe i’ll skip it.

None of the sites i looked at had much to say about it http://thesegasource.wordpress.com/, www.joystiq.com, www.andriasang.com, so i can’t tell you if its got the GD-ROM on the back or just using iso’s or what, i can say that it doesn’t look worth it, maybe if it was £100 just to play Shenmue on the train, maybe? meh

Posted in consoles, General, HandHeld consoles, lartens, News, Sega | Tagged , , , | 6 Comments

Mortal Kombat – The Review

At the cusp of cutting edge journalism Grig doth venture once more as we shun recent news juggernauts such as Cheryl Cole getting the boot from X Factor USA because as it turns out, she wasn’t worth it. We guffaw in the face of the Presidential visit knowing that even the most powerful man in the world wont find even so much as a sniff of a Super Street Fighter IV AE machine on our rotting turf, so he might as well go home and wait for the DLC like the rest of us. And we turn our noses up at the likes of the now not-so secret footballer and his sordid antics with Imodium Thomas or whatever her name is (good one!), even going so far as to forsake carrying the story just so that we have an excuse to get more hits via carrying a picture of her in a bikini or some similar non-item of clothing. This is the real breaking story that is sure to be sweeping round the world faster than a Rebecca Black Friday follow up – Grig Orig has made up it’s mind on Mortal Kombat! Delve in now to get the full verdict on the game that by now, you have probably traded in.

So Mortal madness is upon us again. Things are looking good, and things are looking as they should be. Fatalities and oodles of gore? Check! That trademark rigid, slightly awkward yet still enjoyable gameplay? Check! Still not being quite as good as Street Fighter? Check! Yep, things are just as we left them. It’s time to party like it’s 1993!

Grig – Behind the times again.

Mortal Kombat is back (and has been for a few weeks – sorry bout that!) and its sporting a fresh lick of paint, putting right it’s previous crimes this generation by off-loading those DC Universe lightweights and getting down and dirty with the original cast once more! Gone are the strafing shenanigans of 3D arenas, and back to the fixed 2d planes of yore we go, as the series well and truly returns to it’s roots – and all the better for it the game is! And if that doesn’t deserve a hearty ‘Ahoy!’, then by jove, I don’t know what does!

On booting up the game and spending a few minutes flicking through the options, circling the proverbial pool looking where best to jump in, you can’t help but be impressed by the lengths the developers have seemingly gone to in order to cover all the bases on the beat ‘em up field of expectation. This is an area Mortal Kombat really shines, as the sheer wealth of modes and content (Kontent? Let’s not even start going down that path.) available is a big step up from some of it’s stable mates and really does a job of showing up some of Street Fighters short comings that still wont be addressed even with the coming Arcade Edition. From the gargantuan Ladder and Story modes, to the more humble Test your Sight, Might and Luck mini games, there’s more meat rammed in here than a Rick Waller quadruple mega-burger. Detailed character bios and artwork are the order of the day in terms of a fine layer of presentational polish, and NetherRealm have even gone so far as to lavish us with alternate costumes via the age-old payment method of a bit of time and dedication, accessing them as unlockables. Well, one alt costume at least. The future surely has DLC costumes written all over it, but for now it’s a nice change in light of the standard class of 2011 payment option of cold hard cash, usually to unlock stuff normally already on the full-priced disc you bought (Capcom, EA and Activision – you listening you swines?!). And in times where Capcom have seemingly (and bizarrely) lost the very good challenge mode in the transition from SF4 to Super, and now trials for ‘The Arcade 4’ from Super to AE, it’s good to see NetherRealm studios avoid the back peddling, pressing onwards and upwards in triumphant fashion. The result of which is a game that we take our hats off to and confess – they have done a sterling job in bringing the good-ship MK bang up to date. Street Fighters Arcade Edition extras are starting to look ever more the half-hearted last roll of the lazy dice.

What do they take us for, a bunch of boobs?

The characters included in this iteration are a high quality bunch of familiar faces, spanning Kombat’s lengthily history. Again, all the boxes are ticked. The male contingent are well detailed and look typically like they’d happily brutalise you in a seconds notice for even being in the same room as their pint, let alone spilling it, whereas the females are your typical band of buxom bum and boobs-out bimbeteers. There’s certainly no Chun Li style dignity preserving reservations with the ladies in this game – if they’ve got them, they’ll be at least double D and 80% uncovered. At LEAST! My condolences to Sonya Blade though – the designers have gone a bit OTT with her. Looks like she’s had two truck-sized airbags installed on her for Grigs sake. She could claim benefits. But I digress. Basically, if you’ve got a favourite, they’re probably in here. And where once Mortal Kombat’s cast had about as much character as a sack of potatoes and as much individuality as the Borg, kudos must go to the developers for pouring large efforts into making sure that this is no longer the case with said personages. There’s not even so much of a hint of some of the players palette-swapped pasts with this update, as each and every character is more defined and fleshed out as an individual than they’ve ever been. This is a distinct breath of minty-fresh air to our menthol vapour-craving gaming nostrils having had Capcom clog them for far too long with the radial-blast propelled face-full of diarrhoea that is their continued (and unwanted) Street Fighting shoto-a-thon.

It’s Baraka. Second name, Bama (except it’s not).

Sonya Blade: Riot gear must be worn when fitting her for a bra.

 

Tag! You’re it!

One of the areas that benefits from having a good line up is the Tag mode. Don’t know which character to learn? Take two and get used to them that way as you battle online or against the CPU. Far from feeling cheaply stuck on, the mode is well realised with interesting scope for different set-ups and character switching combos at your disposal through different partner combinations. And with the ability to have two players controlling a character each on a team, much fun and hilarity is there to be had by all, both online, and off if you’re social enough to have the novelty of more than one friend. And round at the same time. Yeah right!

Challenge mode is an epic jaunt of curious tasks that is a true test of your Kombat skills and is a sure fire way to hone your abilities. 300 challenges await you and range from the ‘Tests’ mentioned earlier, to taking on countless foes with perplexing tweaks like only being able to use certain attacks. Or more strangely, taking on hoards of the Undead by shooting ever-increasing waves of zombies as they charge you down like merciless mercenaries of maniacal madness! It’s certainly an interesting side road to venture down next to the main games furious fighting, and it will keep you going for a fair old while which is no bad thing. Frustrating at times, a joyous hoot at others, surely all those that endure to the end will certainly be better competitors for having done so.

A trump card that Mortal Kombat has pulled out in the past is the intriguing Story mode. This time around, Raiden is being hit with constant visions of coming woe that is shortly set to unfold in the not too distant future. It’s really just a different way of going about justifying beating the brown out of each other, and is a method by which the developers can introduce us to the numerous cast members as you take control of each of them in turn as their segment of the tale unfolds. The story is decent as far as most games go, and the voice actors are a far cry enough from the atrociously brilliant likes of Resident Evil 1 so as not to be anything of a distraction. It’s an intriguing aspect of the game that certainly fleshes it out beyond the anonymous beat downs you give characters in the other standard arcade style modes. So now when I’m beating someone to a pulp, I know that I’m doing it for the greater good of the Kombat universe, and not just having to imagine it’s because they told me my Mums pants are the size of a galleons mainsail. Anyway…

Too hot to handle, too cold to hold.

The real meat of the game however, is obviously in the gameplay, and I have to give it to the developers – this is the best Mortal Kombat has played yet. While some may argue that that’s not much of a statement in terms of what’s gone before, this is still a big step up for the series closing a lot of ground on their competitors, if not quite completely level pegging them. But you can’t say they haven’t pulled out all the stops in trying! The games potential for combos and attacking options is vast and pulling off a blinding assault leaving your opponent reeling is almost as satisfying as you can get in a fighter. The gameplay has mirrored the advancement in the games graphics and has again moved to stand alongside the current standards set by Street Fighter with tech throws, EX moves, focus attacks (combo breakers?) and super specials (X-Rays), all keeping the frantic and often exhilarating action ticking over. More subtle touches such as cancels, right up to less so discreet touches like massive-number-of-hit combos, are all present and seemingly correct giving the latest Kombat the deepest gameplay the series has yet enjoyed.

Round 1, fight! My money’s on Ryu. What do you mean he’s not in it?

But while the game is undeniably great, there’s still something jarringly awkward about the way it handles. Naturally, long-term fans wouldn’t have it any other way, however it is something that anyone who’s experienced the fluidity of street fighter would find hard to ignore. While I applaud the game for trying to stand toe to toe with its long-term nemesis, it is unfortunately still the lesser of the two. In terms of pure compulsive fighting action, Mortal Kombat can sometimes feel like a duck out of water plodding awkwardly along with it’s clunky controls that are something of a series trademark. You just can’t help but will it to start flowing a little more. You could argue that this is where Mortal Kombat gets it’s unique feel, but at the same time is probably the one element that’s holding the game back the most. If the controls were just a little looser and the links from one animation to the next were just a little smoother, then perhaps it could really break some new ground. Again, I can’t help but feel that one other particular staple of Mortal Kombat – the blocking method – would be best executed differently. While many other beat em ups have comfortably used a hold button to block, like Virtua Fighter, there’s something quite unnatural feeling about it in Mortal Kombat and I can’t help but think the more instinctive directional hold back would work better. While I’m sure fans would go crazy at such suggestions, and as my description for improvements just draws the game even nearer to just being Street Fighter, I would certainly like to have the option to try it.

The online side of the game – once I’d finished spending about 2 hours mentally bracing myself for some form of interaction with another actual human usually involving anxiety, then despair at how pathetic I am, followed by more anxiety, and then finally playing the game for about five minutes before I have to have a half hour sit down where I recover from the shakes – is a bit of a hit and miss affair. Searching for ranked or player matches gleans nothing more than your time being wasted as you sit and watch the dragon logo spin around while it tells you it’s searching for a challenger. But does a challenger ever turn up? In a word, no. Not within a decent amount of time or regularity in order to maintain the heat of battle anyway. So unless you want about 1 fight every half an hour, avoid these broken options and jump into player lobbies where endless opponents await all ye who enter! There are often numerous lobbies to join, and with up to 100 players per lobby you will never be short of a few matches. With the ability to challenge or be challenged by anyone in the lobby, along with a live text feature on which people usually put taunting messages to their fellow players, this is a great way to set up online fights and is something I would like to see incorporated in some way into future fighters.

Now that’s fan service! No wait, come back! I can do better! Actually, I can’t.

The Wrath of Kahn

One of the recurring problems that beat em ups have tended to have fallen into of late is the strange difficulty setting of the computer controlled end boss, and sadly, Mortal Kombat is no exception. Instead of adorning protection when climbing into beat ‘em up bed again with the harlot that is the AI, the big MK simply dove in hammer and tong without thinking twice and is now paying the price for its actions. For alas, like many who’ve gone before it, it’s ended up in the clinic the next morning suffering from full-blown CCPUD (Cheating CPU Disease). And it’s caught it big time.

Now don’t get me wrong – I’m all for a challenge, and this game at least provides some semblance of a difficulty curve leading up to the final boss rather than the sheer brick wall of some of it’s peers, but when it so completely negates any skill and instead forces you into boring patterns of attacks over and over, something is surely wrong. In this rather peculiar case, on normal difficulty at least, if you are defeated by Shao Kahn 3 times, on the fourth go the AI completely disintegrates and he goes from an indestructible Shire Horse of a man to a dribbling lunatic who just stands around taunting letting you beat him up for an easy win. Where’s the fun in that? Balance people! Balance! Dismayed, cranking it up to expert at least stopped this. But then you still have to contend with one of the most one-sided fights you’ll see this side of Seth’s smoothly buffed groin-pad. This unfortunately is when the aforementioned pattern-play is required, crossing him up over and over because if you actually try and fight him, you’ll be there the rest of your life. It’s a poor show, and while it’s better than the typical hybrid-end-boss with the games most recognised moves slaved into one generic character – see Virtua Fighter, Dead Or Alive 4, Street Fighter IV, etc – it’s still as dull as you can get. And that hammer? Oh my…

But, these are only a few annoyances in an otherwise solid game.

Konclusion… sorry.
As we said before, while street fighter is still king of the gameplay tree, Capcom could certainly do with taking some pointers from Mortal Kombat, both in terms of depth via play modes, as well as giving the fans what they want in terms of characters – both areas Capcom have refused to barely budge despite putting out a new version of their game.

Graphics: 85% – Very good characters with lots of detail and on the whole, decent animation – except for Kitana’s hair. Epic representations of familiar and new environments. Graphics good enough to have the game banned in Australia!

Gameplay: 85% – Street Fighter is still the top dog in raw playability, but the gap is closer than it’s ever been. Plenty of plus points and most importantly an enjoyable play to boot. The slightly stiff controls are drowned in a sea of quality, but every now and then, rears its ugly head.

Sound: 73% – Adequate, if often unspectacular. Fans should enjoy a nostalgic tingle from recreated tunes of yesteryear, but Mortal Kombat has never had the kind of music you could belt out a rousing whistling chorus of, a la street fighter. Its effectiveness has always been its eerie atmospheric subtlety. Decent voice acting that never sullies the experience with actors that have been well utilised in story mode and do a good job of reflecting the personality of the characters.

Presentation: 82% – Well rendered screens and slick looking recreation of the classic Ladder. Krypt and Nekropolis get the nod-of-Grig. Plenty of unlockable design sketches and character/stage art to go along with the usual CGI and gameplay attract sequences also make us happy gamers. Decent enough direction and acting in story mode, and a mention must go to the nice extra of watching fights with others using avatars in a cinema-esque setting. It all screams ‘look at me and see how cool I am!’.

Lastability – 88%: Plenty of Kombat (another one slipped through, Captain!) for your buck here – the sheer wealth of modes is exceptional. Online will last you ages as it’s very ‘just one more’ish, and with a grig load of people out there in online lobbies that are easy to navigate, it means you’ll always be able to find a challenger. Loads to unlock and with a real depth plus potential for tag match-ups, it means you’ll still be unearthing new combos and tricks for months to come.

Overall: 85%. A solid game and a worthy alternative to SSFIV, though we really couldn’t recommend it over Capcoms faltering masterpiece purely from a gameplay perspective. But if you’ve run Ryu and co ragged and are looking to pad the time before AE under whelms you, you could do a lot worse than Mortal Kombat.

Posted in Character Art, Comic, consoles, Dibbs Ahoy, Fighting, Games, General, PS3, Retro, XBox 360 | Tagged , , , , , , , , , , , | 2 Comments

Minecraft 1.6 is out, with maps and tall grass, check out the vid

minecraft 1.6 map screenshot
Mincraft as seen a small increment in build number, mostly fixing some bugs and then fixing some more, now at 1.6.4 in the same day. The biggest funcional additions are the map which shows general layout of the surrounding area when the player has it in hand i believe, didn’t seem to update when just inthe inventory, possible that it may if in the main ten quick access inventory, though not thuroughly tested. The seeds no longer appear when using a hoe on the turf blocks, and are now found in long grass instead. To find long grass you may have to generate a new biome, haven’t yet seen grass close to home.

Posted in Games, General, lartens, Mac, News, PC | Tagged , | Leave a comment

Sega Rally – Online Now!

Aye, not much more to say Rally-fans – just a quick post in case you didn’t know that this little beaut is now available on XBLA and PSN. Oh, and of course to let you feast your lovely eyes on the trailer. Don’t say we don’t spoil you…

Posted in bedgell, consoles, PS3, Racing, Sega, XBox 360 | Tagged , , , | 2 Comments

Hey Heroes! Guard Ian, Will Ya?

That’s right! Wonderful puns abound as Sega’s endless rehash continues – next up for an XBLA spit and polish: Guardian Heroes, the Saturn’s original orgy of anime-parallax loveliness.

Of course, you’ll know already about the online twitterati going nuts regarding Guardian‘s HD-ification – all those lovely Saturn pixelations LOST! All that quirky sprite rendering TARTED UP! Yes, yes, it’s a tragedy – but don’t lose heart dear children. The music, the backgrounds, the voices – and of course, the gameplay – are all completely intact. (And, whisper it, SEGA have apparently included an option to turn off the HD anyway… Apparently all due to pressure from the Grig. Even multinationals don’t mess with Him, you see…) So wipe those tears – because this is a certified gem, and bringing it back can only be a good thing. Huzzah!

(And Lartens and the dibbs might hate this being on our blog but, er, I quite like the HD… *runs and hides under a pile of remastered Star Wars DVDs* …)

Posted in bedgell, consoles, Fighting, Games, Retro, Sega, video, XBox 360 | Tagged , , , | 1 Comment

Street Fighter X Tekken is a comin’!

Current news for once now (by me that is) as we tread new ground in my reporting prowess with news that is only around 12 hours behind the rest of the gaming world! Hooray ahoy! Still, better late than never. In fact, better late than being reeeeeeeaaally late because I was so grigged off that I had to wait 3 weeks before I could even face thinking about doing a write up (see SSFIV Arcade Edition – I still weep for our absent friends!).  Anyhoo, while we circle around the issue of Capcoms calamitous cost-cutting and cavalier cack that is the half-hearted Super follow-up – strangely my most anticipated game – and the recent news that it seems that it will not even feature trials for the ‘Arcade Four’ symbolising Capcoms plumbing of new depths of laziness, we instead head straight for the new kid on the beat ‘em up block – Street Fighter X Tekken!

So once again we find ourselves lambasting the lunacy of the leering leviathan that is the should-be-obsequious buffoon, Yoshinoro Ono, and his latest foray into a world of tweeting madness. For if any of you have been keeping a beady eye on today’s ramblings you may have seen the following replies to tweets from which we may actually be able to draw some sense:

Charlie inclusion?: According to Ono, we aren’t going to be seeing him in this game. Oh well. Wasn’t he just a rubbish version of Guile? And with Guile in the game already, I think I’ll get over this omission!

New E3 ‘ROM or trailer’: This is pretty much what I’d expect. E3 isn’t too far off, but I hope the latest code shows a bit more promise than what we’ve seen recently. Hopefully they’ll have ironed out the clunky, ridged, almost awkward look, and get back to the trademark slickness that Street Fighter usually has in an abundance!

Tweeted pic, and usual Ono vagueness. Oh, and that darn Blanka toy: Who could that be?!!! We can see King, but the row over whether the other person is Ryu, Makoto, or whoever, is already raging across the net!

Third Strike Online at E3: Bit of a brief deviation here, but ho hum! We were expecting this at Captivate to be honest. So far we know that Capcom have lavished a bigger budget on this than any online game before it – and that includes SF2 HD Remix with its completely redrawn HD sprites. But apparently, Third Strike will get no such sprite redrawing capers, so everyone is a bit baffled as to what this money is being spent on. If the recent screen grab showing Hugo and Remy’s legs are anything to go by, the big surprise that Capcom says fans will ‘wet themselves’ over certainly wont be overhauled
graphics at all. From the tweet Ono sent out with said image, it basically looked like SF3 Third Strike with the very same filter on it that companies (cough cough, Sega Guardian Heroes, cough cough!) are using far and wide and then calling them HD graphics hoping people wont notice. Oh well, if this is what SF3 Online Edition is going to be then fine – I’m glad they didn’t show it at Captivate. I don’t think I could have taken any more disappointment that day if they had slapped that one on us as well. But I look forward to being proved wrong at E3 Capcom – Ono says to expect a lot more then! Make it so!

So there we go. Make of that lot what you will! But with anticipation brewing for SFxTekken, things are only gonna get more ‘hype’ from here on in! Let the excitement commence! Huh, what’s that you say? It’s not coming out for another year? Oh.

Bonus News: Best Buy – either a chain of slaughter houses or a large scale weapons manufacturer… probably – just outted the first batch of LA Noir DLC. Those who succumb to the early purchase from said company will seemingly receive a code to unlock the additional content on launch day. Lovely stuff! Of course the rest of us will have to shell out extra for the privilege – nothing like day 1 DLC to treat yourself with. Y’know, after you’ve already gone out and bought the jimmying game. Freakin’ games industry! But care ye not for DLC crimes if you like the look of this beast, or just really want to know who murdered the Black Dahlia – coz Rockstar Games have achieved what homicide detectives haven’t in over 60 years and apparently figured it out – and join us in putting this mother at the top of the gaming charts! Coz as everybody knows, when stuff does well in charts it means it’s good. Just like in music when you have… er…N-Dubz is it? Are they/were they popular? You know, the ones with that girl and those two rappers who talk in that fake accent that sounds a bit like a boxer at the end of a very hard 30 year career. Or even that bloke called Lady Gaga who I swear used to go by the name of Marilyn Manson. Proof indeed if it were needed, that charts are truly the goalposts by which all quality should be measured! See you there Saturday LA Noir! See you there… BY GUM!

The Grig looking clearly perplexed as he researches for this article – why does Googles search suggestion come up with ‘Lady Gaga hermaphrodite’? What the..?

Posted in Arcade, Character Art, Comic, consoles, Dibbs Ahoy, Fighting, Games, General, XBox 360 | Tagged , , , , , , , , , | 4 Comments

Kickstarter Chip Maestro looks gooooooood. 8-bit yo

Over at kickstarter.com, Jarek Lupinski has opened up a project he is working on to use a NES cartridge in a NES console with a midi in connector, the project is titled “Chip Maestro – An NES MIDI Synthesizer Cartridge” found at http://www.kickstarter.com/projects/jarek/chip-maestro-an-nes-midi-synthesizer-cartridge, it has already reached its goal to raise $1000 to get started, but it’s still open, and i’m certainly tempted to be one of the first to get this as it sounds really cool. The midi connector into cartridge enables a midi keyboard to be plugged in or use a midi to usb converter to plug the computer into it, and it plays the NES sounds out of the tv out, which in the video supplied on the kickstarter is plugged into a small speaker. It sounds great, some classic zelda tunes were played in the video.

Kickstarter for those in the dark, is a platform to raise money for creative projects from things like a budget to create a documentary, or secure enough funds to mass produce a product such as this, generally those that pledge money get something in return when it is produced, in this case a pledge of $5 gets a ticket to pre order this sucka, whereas $50 will get you one of the first made with your initials (up to 3 letters) and the initials of other backers silkscreened on the back, at the time of writing there were 104 of 150 of these remaining, we here in the UK will also have to pay $8 shipping, not a biggy. There are more expensive options to back including one with the headers attached to do your own programming with it. But that’s $125, and TBH i think i’ll just like to play the classic 8-bit NES tunes, though as i can’t actually play piano or anything the gimmick of a live show with the NES is somewhat not gonna happen. But it is said that the arduino micro controllers can output midi so maybe there will be some fun to have there. 🙂

Posted in consoles, Games, General, lartens, Retro, Tech | Tagged , , , , , | 1 Comment