The Truth

IMG_3574.JPG
Enough said.

Posted in General | Leave a comment

I Wonder How Many Hours I’d Need…

cover_large

… to catch up on the last 20 years?

So I’m off work at the moment and obvs taking the opportunity to nail my way through all the gaming and televisual delights that are normally off limits in the average office. I’ve got a triple lock of Zelda, Lost and the internet going on – but even with this sordid little three-way, there’s still no way I’m ever going to catch up on the last 20 years. All the TV, movies, books, and games that I haven’t watched, read or played just blows my mind.

In a way, it’s good news of course – it’s effectively a never-ending supply of retro goodness. If I can never catch up, I can never run out.

But in a way it’s sad. Because I know that however much time I pour into this endless pursuit, I’ll never do it all. There’ll always be gaps – big gaps in fact… Super Metroid? Never played it. Twin Peaks? Never watched it. And R-Type? Oh man, I never completed it…

But here’s the good news compadres – I AM gonna finish SNES Zelda. Another crystal down today – just one more to go! And I WILL get to the end of Lost. Halfway through Series 4!

And then? Then maybe I’ll play R-Type again…

Posted in General | 3 Comments

PES 2015 Review – Xbox 360 Version

Well, I took the leap of faith. Conversing with Bedgell recently (it was actually ages ago now. I’m a lazy Grig!) planted a seed of longing to try the latest PES offering as I regaled him with the widespread opinions I had seen online that the legendary series had reclaimed its crown from FIFA with the 2015 instalment. Having been stung repeatedly with every subsequent crappy release after the amazing PES 5 until I finally gave up buying the series around 2010, I wanted to tread carefully, but the hope of PES being awesome again was hard to suppress! Spying the game recently at a reduced cost, I held my breath and took the plunge.

PES Logo

Could PES 2015 really be the saviour of the appalling footballing genre that is so desperately needed, thus rewarding my faith? Read on my dear Greaders for the full lowdown…

In a word, no. And in other words, the game is crap. Atrocious, even. To the point of the wrong kind of laughter such is it’s pitifulness. Picking this one up was a more foolish move than Wenger letting Chelsea have Fabregas. Sheesh. Cheers Konami.

Right, lets get started. The graphics suck. I mean, they are really crap. All the hype about using the Fox Engine is for nowt. And yes, I know the engine and game has had far more effort put into it on the new machines, but they’ve had Fox on last gen for a couple of years and I’d have hoped it would be better than this! I’d be surprised if it was even 720p. I mean, I’m sure it is, but it just looks so fuzzy. And I’d fathom a guess that 60fps is not a predominant frame rate, especially not in ‘authentic’ cut scenes featuring player close ups. I could go into a wealth of details here ranging from the low polygon count cardboard box style shorts that I thought had been left behind in Virtua Fighter 1, the flat lifeless crowds and stadiums, or even the horrible pitch textures that look like they were made in MS Paint… but at the end of the day, just know this – the graphics suck.

PES Gameplay

Football. Looking at this picture I don’t wonder why I spent most of my life thinking it was boring.

Presentation is the same low grade garbage that you expect PES to have but thought that after all this time, couldn’t possibly STILL be awful after all the grief they get for it. But alas, this year is no different. Utter crap. The overall feel is still stuck in PES 2008 days, and the whole taste is more Sky Mangle than Sky Sports. Whatever that means. Actually, if I’m picking Neighbours characters, this is Cody Willis. This. Is. Cody. Let that horror sink in for a moment. Traumatised? Good. Now we can move on. But apart from everything looking toilet, the functionality of it all is pushing the boundaries of poop town too. Just trying to navigate the menus is such a chore that it’s bewildering. Its like they wrote all the options down on bits of paper and then threw them randomly into five upturned hats representing main option categories to decide where everything will go. The most fundamental of options that should prominently feature such as reconfiguring the useless default controls is so well hidden that I actually feared they weren’t in the game until I actually had to visit forums to get pointers to locate their whereabouts. And as it turns out, control options are only accessible from the main menu, rather than the in game options. Utterly absurd. I had to venture in and out of three or four matches to get the game close to what I wanted, painstakingly going back and forth when it should have all been there in the pause menu to adjust instantaneously. Grig! This was made all the more painful by the incredible load times when starting matches which are atrocious and about five times as long as FIFA’s, if I’m being generous. Oh, and which ever asylum-escapee thought having reversed controls for corners and free kicks as standard was a good idea needs a serious medication boost. All in all, major suckage of the highest order.

Ronaldo

Setanta Sports. What ever happened to them?

Sound is typically crap as is synonymous with PES. The usual assortment of ‘last seasons’ outdated pop songs are all present and correct in a poor attempt to mimic the down-with-the-kidz vibe of FIFA, giving PES it’s usual musical retail outlet feel compared to FIFA’s more current offerings. But once again, it’s the commentary that’s the star of the buh-show. In and of itself, it’s the best I’ve heard from PES, but that’s not saying much. The trademark robotic script reading is all present and correct, and the application of what is being said is typically and continuously out of context with what’s going on in the game. Head-shakingly bad as per usual then.

Gameplay wise? Grig me… I almost don’t even know which is the most appalling aspect of this category to even start on since there are so many bad areas on display here.

Passing is awful, with your players just knocking the ball out of play at regular random intervals and just being generally wayward right across the board. Busting through opposition defences with through balls seems to be the go-to tactic, but even then players run on to the ball at speed and then inexplicably slow down by a big margin turning a huge break with all the time into the world into being caught in possession and losing the ball to the opposition in the blink of an eye. And the computer freakin’ loves a good pass straight to the opposition. Again. And again. And AGAIN!!! Course this could partly be down to your horrible team A.I standing around in sporadic clumps with any formation long gone, or just ‘queuing’ behind opposition players to remove themselves as a passing option, but I digress. Seems to be that if the CPU doesn’t quite understand what you’re asking of it via your controller inputs, it defaults to doing something incredibly stupid, often completely at odds with your inputs. Groovy.

Player selection (or modifier, or whatever they call it) , after you’ve spent about an hour getting the assist levels vaguely close to being how you want it, is still awful at the best of times. Clicking through the same two or three insignificant distant players repeatedly doesn’t seem to tip the computer off that you might be after someone different, possibly that one grigging player who would be useful standing near the action if you could only select him! But noooooooooo! Standard nightmarish fare.

Shooting is probably the games strongest point, in that it actually puts the ball on target fairly decently, rather than feeling like there’s an invisible ramp in front of the goal that the ball rolls up in order to intentionally sky it as in previous offerings. But sidestepping crapness by just not being appalling is a low bar, as the keepers are so useless it can feel like they’re not even there leaving scoring being wholly unsatisfying. Watching the most pathetic shots known to man trickle in as the pensioner-like keepers once again sluggishly feign saving movements in the direction of the ball with no intention of stopping it is miles off of being convincing. Unrewarding when in your favour, infuriating when done against you.

Bleeth

A brief intermission from talking about this game because this is more interesting. Yasmine Bleeth caught out and about for the first time in ten years. Darn you time, you vile beast! Thoughts… and I’m looking mostly for words of comfort here?

Defending is a joke since players are all over the place not holding lines or positions in order to intentionally create spaces and playing people onside thus making a lot of opportunities but feeling completely forced and unnatural. Plus the tackling mechanics are so bad I can’t even begin to fathom what they were thinking. Slide tackling is massively delayed and has no relation to the pace at which you’re travelling prior to the slide as it can have next to no reach even if you’re running at full speed before activation one minute, and then launch you meters from near standstill the next. This is made all the worse by the fact that the standard tackle just does not seem to work at all. Hitting and double tapping the tackle button just kinda does… nothing. Well, nothing but send your player into bizarre spasms of indistinguishable animations, often with an opposing player standing there sauntering along with the ball at his feet while you perform some kind of ritualistic erotic dance in rings around them while they venture forward as if you’re not there. If you’re lucky, you might just knock the ball slightly away from the feet of Mungo Jones from Nowheresville United’s under-fives, but taking on Diego Costa you might as well just put the pad down for all the good it does. And its not like these players are getting away from you. You can have three players all over them, but the game just decides that you’re not going to have the ball, particularly against the CPU, hence why it feels like the tackle button just doesn’t work. It’s actually inconceivable that all those years ago since I last played PES, this same gripe was one of the things that grigged me off about this game – buzzing round your opponent often moving in between the ball and the opposing player but without your player making any attempt to take the ball. And here it still is. Grigging A…

Teri1

On the subject of retro babes… check this out from Teri Hatchers Twitter feed! ‘@HatchingChange: Jack & me watching @iliza #FreezingHot Who needs date night when you’ve got a dog & an awesome comedienne?!’
Yeah yeah yeah. Enough of the buh/banter, Tezza. I’m more interested in the fact… YOU HAVE A WII! Gamer confirmed!

Teri2

Finally the Grig is breaking her down and bringing the evidence to light! I mean, it is the first Wii. And i’m guessing it’s seen more Wii Fit than it has a Xenoblade Chronicles. But still!

Wii

In my excitement at this breaking news bombshell, I got our Grig Scientists to mock up a replica setup as best they could here at Grig Towers for added definition… and to make me almost feel like I was there with Teri, firing up a copy of Journey of Dreams while explaining to her how Sega RUINED IT! And yes, the machine we used does indeed have a VHS slot. Grig wins again.

Wii U Compare

There is actually something else next to the Wii hidden in the shadows, though it’s hard to see what. Could that little whitish blob be the Wii U logo on a black machine? Probably a stretch, but could be! But until we find a couple of AAA batteries to fire up the Grig Orig Bat-computer for full analysis, we’ll just have to speculate.

Teri3

Ok, I’m getting desperate here. And this didn’t work. Better give up the ghost before the Police turn up here at Grig Towers. Usually I’d make an entire 15,000 word strong article out of this kind of revelation, but putting out two articles in a month could make people think this blog is active and might make them come back. Best not to push it. Anyway, where was I? Ah yes. PES…

The age old foe that is scripting is also abundantly at play here, especially in games against the CPU, trying which was probably the most depressing use of my gaming time I can recall in recent years. Sucker punch 90th minute goals, or in fact conceding three over 6 game minutes if necessary, are all regular occurrences. Watching the CPU sluggishly meander upfield and put it in the net as your pressing players bounce off of them, or if not the actual attacking players, popping off of invisible pockets of space in order to keep you away from the ball, is all too common. In fact, pressing the tackle button should come with a sound effect that activates saying ‘No’, ‘Nope’, ‘Uh-uh’ with every tap as your opposition trapeses through. At least then the grigging thing would do something! Conceding against the CPU feels more like you’re receiving a 2nd class stamped slow moving written confirmation of what you already know to be true by the time you eventually are actually scored against. ‘Dear sir/madam, we are writing to inform you that you have conceded a goal. This goal was delivered as you wrangled helplessly with the controls trying in vain to stop it for approximately 30 very slow and dull seconds after you realised what the computer was doing. If you care to contest this, we regret to inform you that this decision is final. Lots of love, the CPU.’ Tssk! Freakin’ PES!

Free Kick

Better put a picture of the game here rather than something else to do with girls who were hot in the 90’s to avoid ‘norms’ accusing us of going off on tangents. Mmm… 90’s babes. I wonder what Jet’s been up to?

In conclusion, the sad truth is, it’s just a crap version of FIFA. Or rather, a more crap version of the crappy game that is FIFA. Its FIFA if you dropped it into a big vat full of Anusol, and all the gloss and functional parts had fallen off. Worse in every area, despite what I’ve read – and really REALLY wanted to be true – and with the added bane of having barely any real licensed teams or stadia, just to take away from any possible atmosphere of authenticity. While its true that PES has never had that in its favour and isn’t really even worth mentioning, these days it doesn’t even have the gameplay to make up for it. There is not only no point buying this game, but there is no point in this game existing. It’s just a worse version of a game that’s already out with nowt going for it at all. There is nothing good about it. Like… I can’t give you one thing. And I want to. I can’t stand EA, and I don’t like FIFA. But, as much as it pains me to say it, it’s better than PES. By a long way.

Overall: 15%

Atrocious. And I’m being seriously lenient here – I have loads more I could have said about this game. But at the end of the day this game is an utterly miserable experience. Just awful in every regard. It’s not often I experience genuine shock at how bad a game is, but for my first day playing this, that’s what I got. I gave PES one last chance after five years away. It won’t be getting another. You’d be better off picking up any of the past seven or so FIFA’s for 50p at a charity shop. Or just go back to PES 5. I never get rid of games, and I even enjoy the odd crap one, but this game is a goner. Straight through the bars of Grig Towers basement door with it! An eternity in the company of The Grig ought to be about right for it. But in this case, I don’t know who comes off worse…

merrett3

What the…?!!! I should have grigging known! Merritt! From his own Twitter feed, now working for Konami and hosting PES tournaments! So they refuse to fund Snatcher 2, fire Kojima, and yet Steve here is on the ol’ payroll? No wonder the whole company’s going down the pan! Still, looks like a quality turn out for Stevie…

Jet Arena

Well we can’t go out on a low note like that! Jet, seen here presenting Grig Orig Live, went down a treat when we played Wembley Arena. The crowd loved watching us play Street Fighter, getting a guided tour of hot girls houses in Hailsham via Google Maps street view, and heckling The Grig by throwing skiddy gamers undercrackers at him. Probably. I did actually tweet Jet once asking her if she could help me with Sonics construction cheat in a reference to her Games Mistress days. Thought it would be charming. She didn’t reply.

‘Til next time…

Posted in Dibbs Ahoy, General | 1 Comment

Angry Transvestite Gaming Restores Old School Virtue

Three things are interesting about this little preview for CrossCode I stumbled across just now.

1. The writer claims to be the world’s biggest modern gaming cynic. What in the…?! Has he met Jimmy Jackass?! I mean, there are crazy-coot Americans living out their fading years in the Deep South, rocking creaky chairs , spitting black tobacco at a coot and playing racist banjo songs who are more tolerant of new fangled gaming gimmickry than your man Jimmy Thomas. So don’t be giving me the Big I Am, you Other Reviewer Person, there…

 

 A lady delivering a report, yesterday.

2. They’ve probably both got a point about the desperate direction that modern gaming is heading in. Quite aside from the endlessly impressive but ultimately soulless big budget names on the next gens, we’re adrift in an iPhone sea. A boiling lake of app-based fire where our souls will languish until the purgatory of our lives finally dwindles to an insipid nothingness… Because tragic irony: even splashed over this very preview praising retro fundamentals was an insidious banner ad for the Kim Kardashian game. (Just say those words over in your head for a minute. A game… About Kim Kardashian… That you play… By choice.) How can we allow this stuff to take over?! Our poor children trying to emerge unscathed from this sham of a gaming childhood. The only way we’d have faced this kind of horror is if some vacuous celebrity had interrupted a game of Sonic and done a massive smeary shit all over the tv before charging you 79p and flogging you some perfume. Worrying.

  The internet being ironic, yesterday.

3. CrossCode might just make it all better.

Because I’m absolutely on point with Cynic No. 2’s main argument – the big problem with the second coming of retro is the apeism: this copycat homage that really just serves up half baked clones. A new game needs still to be new even when it’s trying to be old – inventive, fresh, serving up a joy of its own making. It’s the soul of retro games that needs to live on, not the graphics or 8-bit soundtrack. They’re just the easiest bits to remember… It’s that absolute need for character, wit, plot, beauty, whimsy – because you couldn’t hide behind the flashy bits we’ve got now. Hell, I wouldn’t cry a tear over pixels if HD could serve up the magic of those times. (This by the way is the basis of my theory why FFVII is the greatest RPG ever – because it’s at the exact intersection of the old and new: a sweet spot between craft and computing power. The graphics are cool but they’re still too shoddy to have masked the cracks. Those little caricature sprites in the rendered world a perfect synergy for the steampunk aesthetic. The oddball script and story still authentic exactly because there was no HD sheen to show it up – just the random bits of FMV where both graphics and plot had to get serious…)

Anyway, what about CrossCode? Well, watch the video. It’s like Link got lost in Super Smash TV land. It’s an old school RPG from a distance – a brand new idea up close. And yes, it’s a cute little pixelated number – but it doesn’t shy away from cleaned up effects and cut screens. Its focus looks bang on – there’s no evil in the new; just get the fundamentals right and let the rest play second fiddle.

There’s just one problem: it’s not on the App Store. 

Groan.

Posted in General | 1 Comment

We’re in the pipe. Five by five…

Screen Shot 2015-02-12 at 20.29.36

Yes, my fellow Grigadeers, our dreams shall be fulfilled! Because eight months after I last picked up my mocked up USB-Saturn pad to play SNES Zelda on my Mac (what is this weird, chimeric world we live in?!) – I’m back in Hyrule and whupping pixellated buttcheeks left, right and, yes, by all means, centre! (Wait, does that mean ringpiece?)

Well, battered 16-bit bungholes or no, the cheers are echoing around Grig Towers as, instantly as I journeyed back into the dark world, another dungeon has fallen. This time it was the turn of the Ice Palace where a weird set of floating eyeballs lay hidden in a giant icy jelly – quite why exactly, no one is sure. But just in case, I slashed them to bits. Nindeed.

So that’s five down and two to go. Shaking in his manky wizard boots is old Ganon, oh yes.

In one small moment of sadness, I’m fairly certain I’ve already done that dungeon and was actually making my way through the sixth one last time I played it. Suggesting I’ve picked up a dodgy old save game and today’s efforts were naught but repetition. But hey-ho – we’re back in the action. Watch out dark world minions – I’ve got a Master Sword and I’m not afraid to use it…

And here, on a completely unrelated note to the story, is the reason for its title. In case you were interested…


Corporal Ferro enjoying her 14 seconds of fame…

Posted in Retro, RPG | Tagged , , | 5 Comments

Toejam and Earl 4?!

Well this one was unexpected! Just as I trawled through the dying remnants of websites listed in my old computers favorites rubbernecking the demise of video games with a furrowed brow, the grey cloud of current day gaming gloom lifted for a moment as I saw the following…

‘Greetings from Funkotron! We haven’t been posting as often lately because we’ve gotten really busy with the new TJ&E game’

20150206-130901.jpg
Da GRIIIIIIIIIIIG?!!!! Where’d that come from?!

Apparently some developer called HumaNature Studios who I’ve never heard of because I don’t care, are beavering away on this bad boy as we speak!

And lo, we only have to wait ‘three or four weeks’ before they share a wealth of information about said game! Could the golden age of gaming be about to reawaken?

Course the gloom descended very quickly again when I realised it will proble be some kind of ‘F2P’ mobile crap rather than a stampeding juggernaut of PS4 quality thus opening the floodgates to the rebirth of other classic licences such as Streets of Rage, Shinobi, and Golden Axe… but I do hold some foolish semblance of hope.

We stand by for crushing disappointment. And ’til then, laters.

Posted in General | 1 Comment

CVG Shutting Up Shop

It’s been a while since the ol’ vidya games were represented well with a hwality bit of magazinery. Last I can remember was Sega Saturn Magazine from way back in the late 90’s captained by Richard Leadbetter. But what’s even more interesting of late is the dwindling amount of magazines on offer. Once upon a time, any supermarket was littered with the things stretching as far as the eye can see. Now, it’s only about 4 or 5 crappy looking ones sporadically interspersed among a million iPhone/Pad offerings.

Oh, and Retro Gamer, which actually is pretty good.

CVG however, much as it always used to be, was well ahead of the game. The actual physical mag was discontinued back in October 2004 leaving the legendary name to the Internet based iteration that we find today.

Or, find for at least another few days anyway.

For as you may have read recently, CVG is about to shut its doors in Websville too. Sigh. I guess not everyone can have such solid foundations as those found with Grig… or in reality, if they’re up for the chop then we would really be in trouble here on the good ship Grig Orig were we accountable to anyone!

Anyhoo, enough of the buh! Let’s have a look at some fond memories from the CVG magazine-based archives before someone gets round to shutting us down!

Blanka abound!

CVGBlanka

This is the first issue of CVG I remember buying. November 1992… which actually kinda feels a li’l later in the day than I thought, but still, this is the ol’ girl.

Yeah, I missed out on CVG’s age of C64 and the like, but I was well in the door for the Rignal-renaissance of console butt-kickery! ‘Twas a time of much gaming merriment, and with many well loved staff writers on board, had some high quality humour, second historically only to the hilarious type of tomgriggery found here in our own humble tome.

As you can tell by the cover, Street Fighter 2 was in full swing and the magazine was all the more exciting for its coverage. This was when SF2 literally felt like the biggest thing in the world. There was a coin op in every chip shop/bowling alley/swimming pool/pub/corner shop in the land, and was all that people at school talked about. And CVG were making sure they were having some of it!

Alas, as a hapless 12 year old I mercilessly butchered my copy, and the three following issues, in order to extract and plaster the SF2 player strategies for each character all over my bedroom wall. Still, they looked awesome. And they provided a helpful last minute reference when leaving for school and I knew I was gonna be taking someone on that day in the corner shops arcade. Not that I remember them helping me to win much. But at least I was well prepared with matchup knowledge for my losses!

GO!

Also present around this time was Go! magazine that came free in the middle of CVG. Covering an array of handhelds, primarily Gameboy, Game Gear, and even Lynx and PC Engine GT from time to time, it was a great addition to the mag. In fact, one particular feature the mag once ran – a photo story of how the mag gets made – featured one particular staff writer called Paul Anglin who I found particularly cool and funny, and became the initial inspiration for my namesake character Dibbs.

Anglin

Paul Anglin, lesser known member of CVG from times of yore…

Dibbs93

…and Ahoy ’93. I guess based more off of the role Anglin played rather than appearance.

It also inspired a li’l story I put in our old fanzine sorta mag, C.A.O.S, called A Day In The Life Of Us… which could be making a long awaited return to this very blog with its third iteration this year! If I can be bothered/have time. Which basically means it won’t. But I have written most of it already so who knows!

The awesome Streets of Rage 2 issue

CVGStreetsofRage2

This bad boy was one of my all time favourites, and as you can see, I’m still in possession of this beast! Stars of the show were Streets of Rage 2 and Shinobi 3. I sat and pored over the review for SoR2 for hours… HOURS I tell thee… even taking it to school to show all my friends, and convincing Wayne to get it for his birthday which was our first experience with this £45 16-meg heavy hitter!

CVGSOR2Review1

CVGSOR2Review2

Ninety-five percenta ahoy! Plus a bonus SNES pad ad for you to enjoy.

This was around the golden times of Hannah, Lydia and Fiona too, and when I think back to those days I can still remember the hopeful optimism in the air inspired by those hot girls and this issue of the magazine. Oh to be young and sad again! Although I still have the sad part down to a tee.

Blaze face

Shout outs to Miss Gatehouse who’s probably well past middle age by now since it’s been 22 years. I always thought you looked like Blaze in this portrait pic. Oh, and thanks for your science classes. I’ll never forget what you taught us about the periodic table… wait. That’s not right. I’ll never forget how hot you were. Ah, that’s better.

CVG – The toilet paper consistency phase

Around the middle of ’93 I think it was, CVG underwent one of its regular stylistic changes. Cue the launching of a much less chunky iteration of the mag with obviously far lower quality paper much akin to the vicious tracing paper-esque loo roll lavished on only the finest of school toilets of the era.

CVGBadpaper

Well, at least the covers content was good. Kind of. Nice lip stick, Bison.

The inspired steam given to the magazine by the now departed Rignal seemed to be ebbing away slightly, and this was personified in the mags new diminished pamperings. It didn’t feel nice to hold, and I seem to recall it also had a weird odour. Occasionally devoid of several key news stories which I remember I found disappointing, it was also becoming a little barren of the character that it had before. Still, it was still better than any Future Publishing tripe on the market. Funny, in retrospect, that Future now own the CVG brand and are finally putting it to rest in a way they could never do back in the day with their own competing gaming mags.

1996 offering ahoy!

With 1996 swinging into action, CVG had undergone another make over for the new generation of 32-bit consoles.

CVG96

This issue was one of my favorites and i have great memories of reading this. Plus, it’s one of the few remaing magazines to survive my foolhardy cull many moons ago when I decided games were no longer for me. Grig head! Chock full of awesome fighting games, particularly on the Saturn, this was a hype-bringer of an issue!

Check out this awesome array of Saturn games that were on the horizon!

CVG961

Fighting Vipers confirmed!

CVG962

Guardian Heroes review!

CVG963

SF Alpha preview abound!

Oh, and there was a bonus bit of news too that had me bouncing off the walls!

CVG964

Snatcher 2… da grig?! YEEEEEEEEEEEEEESSSSSS!!!

Course, typically this turned out to actually be Policenauts, which although revered in its own way, both wasn’t Snatcher 2 and didn’t come out in the west. Sigh. But still, prior to knowing this, the hype of this moment was real!

Christmas Nights!

CVGNightscover

Nights ahoy… hold up! I still have that free book with the Space Invader on it!

Another fine issue starring Segas legendary Nights for his Christmas version of the game. Restoring the paper quality to far greater standards in this iteration, I believe it was this issue (or thinking about it, maybe the one before) that actually broke the news of the coming Christmassed-up version of Nights. Stopping me in my tracks just prior to buying Fighting Vipers on the Saturn, I instead then waited for the deal to come into play whereby you would receive Christmas Nights free if you bought one of Segas flagship games. It was a little confusing whether or not you had to buy just one or two titles, and even on launch day I remember standing at the counter with the store manager talking to the dude at the register, both confused as to whether they were supposed to let me have it. I certainly wasn’t leaving without it though, and with the manager being a bit hissy, I wrangled it from those buffoons and had a very enjoyable Christmas with it, thank you very much!

Christmasnights

Still, that wasn’t as hardcore as fellow Grigadier Lartens, who took his dedication to Nights to the next level by purchasing Daytona CCE and receiving his free Christmas Nights… even though he didn’t even have a Saturn yet! Respect.

Anyhoo, the rest of the mag had some other non-Sega stuff in it – some machine called Playstation or something seemed to feature I seem to recall, but whatever. Christmas Nights baby! Woo!

Free Play

Around this time there was also a cool li’l innovation in the mag where they used far cheaper less glossy paper to create a section in the mag called Free Play.

Freeplay1

I seem to recall them explaining they could get more pages into the mag with its cut down paper quality and black and white design. This was fine by me as this section was actually good, and even became one of the main parts I spent most time perusing. Let’s take a butchers!

Freeplay2

Readers pics. Always fun!

Freeplay3Street Fighter EX interview. Nice!

Freeplay4

And the other part. Nice design drawings!

CVG – the later years

After 2000 hit, things seemed to be winding down a lot at CVG. It got a little stale, boring even at times, and all the fun seemed drained out of it. Whether or not this was personal to me as my main machine, the Dreamcast was in its commercial (though not long term as far as fan support and innovations go) death throes, and the entire industry was basically in Sony’s hands, I don’t know. But things were just starting to feel a little lifeless.

CVGLater

See, even this. It just looks… dull. Sigh…

I still read it, sure. But the glory days were gone. I took their reviews seriously, I checked their news, but the Internet was in full force by now, and the buzz of ‘First screenshots inside!’ were being replaced by being able to actually watch lengthily gameplay videos of upcoming games.

I don’t even believe I was still around when CVG magazine finally succumbed to its fate, and I certainly don’t remember the final issue as I did when Sega Saturn magazine bit the dust. But I guess sometimes the things you were once into as a kid get away from you, and it’s only later on that you regret missing out on the end of certain eras. I suppose though, in a way, I never really believed CVG, the longest running video game media brand in the world, would ever disappear. Despite the many legendary tomes that fell before it like Mean Machines. CVG was just… a stayer, I thought.

CVGLate

It’s surprisingly hard to find pics of the final few issues of CVG. This is definitely one of the last from 2004.

Anyway, there ya go. As one chapter ends, another one begins. One, er… without CVG. At all. What am I going on about? Who knows. But what I will say is that when the good ship Grig Orig finally founders, I expect posts similar to this spread across all corners of the Internet such would be its earth-shattering impact! But until that day, let’s just doff our hats to the marginally lesser loss of CVG in respect of this once great behemoth.

Thanks for the memories. ‘Twas a fun ride.

Posted in consoles, Dibbs Ahoy, Games, General, Retro | 1 Comment

Dibbs Ahoy in productive use of time shocker!

And now for something completely different – some artwork for your delectation.

Juri Finished 1

What, this old thing? Why it’s only some artwork I did of my old ‘main’, as the FGC would say, Juri Han.

Done as artwork for a custom stick that I was gonna put together… before I had a kid and an obligation to Grig Orig to care about, thus having to hang up my brawling mittens prior to having a chance to conquer the known Street Fightin’ world with it. Sigh.

Still, I like to think that somewhere in an alternate reality, an Evo champ version of myself wielding that very stick is out there hitting the heights of stardom, kicking virtual ayne all over the show, driving round in my custom Knight Rider car, and eating Dominos pizza out of… er, bras or something. Oh what could have been!

But just maybe, one day that high rollin’ fellow will get sent into my current reality to see how much better things could be in the life that’s actually panned out spent writing for Grig Orig. Sort of like the good reality Nicholas Cage goes to in Family Man, except about typing crap for this blog instead of cavorting with a prime Tea Leoni.

Cage

Finally I think I’ve found something convincing enough to pass off my flagging Ultra Street Fighter IV online stats and pathetic performances on. Grigging alternate realities. Tssk!

‘Til next time.

Posted in General | Leave a comment

2015 Celebration: L.A. Noire Review… from 2011

Well it was another vintage year here on Grig Orig, with high calibre articles and reviews quite literally pouring out of every orifice – most notably the anus in many a case. Ha ha. So what better way to celebrate not only publishing something EVERY MONTH and on occasion actually having MORE THAN ONE POST within those months, than by finally completing a Grig-dream three plus years in the making!

The dream? Finally publishing my review of L.A Noir that has been being sculpted in my phone ever since its release all those years ago! Out of date, minimal relevance, long forgotten, pure Grig!

header

But first, some history. This was going to be my review to end all reviews; all singing, all dancing, chock full of illustrations and comical images, and of course, the top notch critiquing that has become synonymous with Grig Orig. Then of course, there’s the reality that this finished post will have none of that in order to just get the grigging thing out.

Oh, and it was supposed to explain why and how The Grig got locked in Grig Towers basement where he’s been gestating ever since.

And naturally, as always, be prepared for an article that’s longer than Taylor Swifts legs, and they be grigging loooooooong, as tends to be the way when I scribe for Grig. Particularly from back then when I had a li’l more enthusiastic juice in the tank. So sit back, relax, and imagine a time when you were younger. I’ll see you Greaders in the empty comments section on the other side. Peace.

————————————————————————————————–

Late May, 2011. I receive a phone call at my desk informing me that the Ripper had struck again. I threw on my Trilby and swiftly headed for the stairs.

Down on level 23 of Grig Towers, the pandemonium was rampant as security cordoned off the area and terrified employees lined the corridors trying to come to terms with the latest in a long line of horrific incidents. I swept past them and ducked under the Police tape spun like a large web across the door, behind which lay the gruesome crime scene. I found myself standing in the women’s toilet amidst a flurry of bustling Police and security activities. The flashing bulbs of photographers blinked all around as they documented the hideousness. Suddenly, the head of security stopped me in my tracks, his outstretched arm the last line of resistance between me and the victim.
‘Dibbs. You… you don’t wanna go in there.’
I glanced towards the cubicle in question, a guard standing in front of the closed door to sheath the unpleasantness.
‘I’m sorry,’ I replied, ‘it’s the only way.’
I ventured forward and flashed the guard my ID; a Game Rewards card, the loyalty points on which were long since forgotten if there were any at all. He nodded and stood aside. I pushed the door open and walked in.

It had been a while since I’d seen such a brutal and malicious crime as this. There before me the victim lay. A porcelain Twyfords circa 1998, an authoritative ‘Out Of Order’ sign adorning the top of it’s superstructure. Sure, she was no spring chicken, but there had been some good times on this lavatory. And she certainly didn’t deserve this.
I glanced at the arm of excrement that rose up with more menace than the prime of the Roman Empire. This was the work of no woman, I mused. I looked closer. The skid marks down the front of the bowl insinuated that she’d gleefully been ridden backwards with great indignity. The scuff marks on the wall either side of the water tank seemed to confirm this. My eyes chanced to my left as I reeled away in disgust. That was when I noticed the cubicle wall. As I looked on, I had to restrain myself from reaching as i read the taunting text. A message, written in what was clearly the Rippers own faecal matter proclaiming ‘I am Cack. All your base are belong to us.’
Already the cogs in my mind were turning.

To be continued…

Welcome one and all as you join us once again for another belated review of Griggish flavouring, or Grig a la mode if you will, as we keep things continental taking our cue from gaming heavyweight L.A Noire, probably pronounced ‘La Noy-ree’ in its native, er… Swaziland (except it’s not).

L.A Noire is an epic adventure of gargantuan proportions that once again sees Rockstar moving the video gaming goal posts, taking their tried and tested GTA open-world formula and giving it a hearty 1947 makeover. There be no presentational or graphical skimping in this baby, as the big RS draft in proper actors and capture their performances via new facial animation before slapping their digitised mugs convincingly all over the in-game personages scattered throughout the city of L.A. The results of which have been one of the main talking points for any and all that have witnessed even so much as one of the games many cut scenes and has created quite a buzz around it. But careth not for the first foray into the presentational sheen of the future that will surely follow this release en masse! The Grig boggles itself with things more significant than such shallow tomfoolery! So let us dive in now and see what’s really under the hood of this beast and go through it with Grigs usual fine tooth pubic louse comb!

L.A 1947. A sleepy year in the city of Angels apart from a few mundane crimes such as the odd domestic disturbance, petty thefts, and Ghostbusters not existing yet. Homicides themselves were thin on the ground save for a few examples of quarrels gone awry, usually involving an irate husband and a heavy handed wife burning the dinner (justifiable homicide?). Then the case of Elizabeth Short kicks the city into gear, more famously known as the Black Dahila, America’s most renowned unsolved murder and seemingly the crime that inspired this entire game. 1947 is just getting started!

Lineup

‘It’s definitely number two. No, three! Wait… I meant one. What was the question again?’

You start out as a rookie cop called Cole Phelps and are immediately dropped straight into investigating a brutal murder. The game kindly leads you by the hand taking you through the mechanics of investigating a crime scene which is very straight forward training-mode-esque mission. Basically, search for small clues around the area until the pad vibrates to tell you there’s something there, then examine it. Or even, it could be something to do with that big splatter of blood against a door where some dude has had his brains blown out. Hmm? Anyway, from here you can check your handy notebook and go over all your evidence and figure out where you need to go, setting destinations and strategising about your next move. Before you know it you’ll be adventuring your merry way all over town solving crimes, chasing crooks, beating up fraudsters and capping criminals in their thieving rectums! Woo hoo!

Now don’t get any ideas of sitting around a smoky office flipping through a million bits of paper digging for clues, everything is very hands on. In fact, after my first day on the job as a transport detective, I’d already shot around 20 people all in the name of upholding the law. Certainly beats writing tickets!

Ted's Dad

There are a bunch of familiar actors. Recognise this dude? Yep! It’s only freakin’ Teds Dad!

There is little immediacy with this game, save for the impressive graphics, acting, and facial animation. Its a fair bet that your average gamer will have COD back in the machine in less time than the duration of an X Factor contestants career once the sheen has worn off and you’re a few hours into the game. It’s a fair bet that quite a large contingent of players will rapidly grow weary of the games mechanics and stories. However, for those who dig just that bit further, the better the game becomes. The investigations become longer, and the depth of your interrogations follow along with it. However, things again start to level off around the middle of disc 2 and you will soon be slogging your way through it rather than relishing it.

Photo LA

Grig recon, circa 1940’s. Probably stocking pics of Teri Hatchers Mum for the archives here at Grig Towers.

Speaking of interrogations, this is an area that’s a bit of a mixed bag. When talking to suspects, you’re given three possible responses that can be determined through what you know about them, and their facial expressions. You can either believe them, doubt them, or accuse them of lying, backing it up with an item of evidence to prove it. It sounds simple, however the line between doubting them and accusing them of lying is fuzzier than Fozzy Bears naughty bits. However, even worse is that the game can sometimes expect you to make sense out of picking answers that don’t even fit the question.
Case in point: Phelps asks a man if his wife was at home long, he says not really. However, the answer you’re looking for is that she ran out the door with her husband chasing her. It’s almost like it’s the answer to a different question as being chased has nothing to do with how long she was at home.
I asked a man to give an account of his whereabouts the previous evening and he asks me if I have proof that he’d done time in jail. I didn’t, but what the heck is that all about? I ask a question, he asks one back that I can’t answer, and I fail the question? Sort it out!

Blood Car

‘Well that’s the last time I buy the missus tampons from Lidl…’

Phelps himself is an interesting character, if not particularly likeable. There’s an obvious depth to his character that is unravelled slowly via flashback style cutscenes going into his days as a WW2 soldier. However, he often comes across a little more Joe Friday with his rulebook following and being unintentionally funny, than a cool cat like Pep Streebeck. Not that a character like that would fit this game in any way. But it doesn’t make him the most likeable of leads. But speaking of unlikable people, let’s get back to Detective Dibbs’ sleuthing shenanigans!

The media had always had a penchant for blaming mankind’s worst atrocities on video games and those that played them, however this time I was inclined to agree with them. The cryptic message left by the fiendish phantom now donned ‘Cack the Ripper’ was turning fingers towards Grig Towers gaming department from all over the establishments home town of Medieval England, Iowa. Although it had been several days since the crime itself, I was still finding it hard to let myself unwind in the wake of the allegations. I lay awake all night, my mind concocting a myriad of headlines that would be adorning the front pages of the morning papers with fresh theories and potential suspects from within Grig Towers, as well as the tiresome excess of poo-related puns. It was only a matter of time before I myself would surely have the spotlight turned on me. Diahrohea Ahoy, Dibbs A-hole, and even a stretch to anal Dribbles Oh Boy, all were reverberating round my cranium. That bout of the squits i had that i had seen the quack for back in ’96 would no doubt be leaked to the press and would make for very interesting reading to armchair sleuths up and down the country for certain.
My trail of thought was disturbed as the ring of the phone pierced the night air.
I absorbed what the voice on the other end was telling me and did well to only break out in a cold sweat.
‘Yes sir, I’ll be right there.’ were the only words I spoke.

It was around 4am when I arrived at Grig Towers. Already the streets were filled with paps leering through the windows and hassling security. I fought off my minds hazy blur from my lack of sleep and strode through them. I rode the elevator up to the floor I’d been told about. The doors opened and I was greeted with the sight of an obviously traumatised cleaner, apparently the one who’d found the scene, sitting up against the wall as police and staff huddled around her trying to stem the torrent of tears tumbling down her cheeks. I marched straight past them and through the police line stretched across the womens staff toilet door, ignoring the guarding officer kindly holding out a nose peg that in retrospect, i really should have taken. I winced as the odour hit me and I began to heave.

This time it was the sink. A brown quagmire filled its innards, indiscernible chunks marred what would have been an otherwise rather flush lay. He was getting more brave… and reckless. I took a towel from a nearby rail and used it to sheath my nose and mouth, replacing it seconds later after noticing that the fellon had clearly cleaned himself up with the item such was the 3 inch wide marmite motorway emblazoned upon it. I reached out of the door and took the nose peg gladly still on offer. Stooping to glance the shoe scuffs either side of the stem of the basin, several things were apparent. The same colour tone as I’d seen before was obvious implying it was from the same shoe, but this time there was more definition. The pattern of the tread of the footwear was visible. Although the crime scene itself would no doubt haunt me for months, I didn’t know what would trouble me more; the sight before me, or the fact I recognised the print from the shoe.

Stay tuned…

Graphically, the game is solid. The engine is smooth and the frame rate is steady and while it doesn’t quite have the smack you in the face appeal of GTA, does a great job in capturing the open streets of 1947 L.A. Naturally here, we’re obliged to talk about the facial animation which is leaps and bounds ahead of anything else that’s gone before it and has proven to be a big talking point. It’s an interesting way of taking things to the next level, with the performances of the actors being grafted on to the character models in a convincing manner. This high level face rendering tomfoolery does however draw your attention to the fact that by comparison, other things like the character graphics and animation look a bit rubbish. Individually you would never really notice, but together they can tend to jar slightly. It’s a bit like Pippa Middletons posterior – on it’s own a fine piece of hardware in the context of the royal wedding when it’s only competition would be the soiled under crackers of Camilla Parker Bowles, but put it next to a prime piece of gold hot-panted Kylie Spinning Around goodness would see Minogue run rings (oh my giddy aunt…) around it, and suddenly the big P. Middy (has anyone actually called her that yet, or was that a Dibbs original?) doesn’t look so appealing.

Cole Phelps

‘Why doesn’t my face seem to go with my body, you great bucket of buh?!’

One of the downfalls of LA Noir, and likewise with Red Dead, is that Rockstar established a method of play in the open world of GTA, but every other world they’ve adapted it to, is worse than GTA. Now don’t get me wrong, I’m a fan of the setting and the era, but could you really imagine a Need For Speed loving youth being interested in tottering around town in the cars of the day that are far more Driving Miss Daisy than they are The Fast and the Furious. And as I say, even though I’m a fan of the time period and stylings, my attention did tend to wander, so I’d forgive those without a passing interest to walk away after only a short while.

car driving

Well, it’s a car driving. At least it says ‘Ico’ on the licence plate. Probably more exciting than much of this game.

All in all, while the game has a lot of elements going in its favour, the whole thing comes together with a li’l sense of being underwhelming. It’s a shame, as with a finer hand crafting this game, it could have been amazing. As it is, it’s a bit like Cole Phelps himself; seems ok upon acquaintance, but is soon a little bit boring to spend a lot of time with, and before you know it you’re slating him to your mates.

Graphics: Decently realised version of 1940’s L.A, with some fine textures and a detailed and sprawling city ticking over at a good enough frame rate to avoid distraction. Cars are well represented, and the characters themselves are passable. The star of the show is obviously the facial animations, which are impressive, even if the rest of their body’s look a bit knobbish.

Gameplay: Characters handle slightly awkwardly, almost as if they’re brimming with too much animation leaving them slightly sluggish as it all plays out. Cars are ok, though due to the limited power back then can be a little boring to drive. Questioning mechanics in interrogations are pretty rubbish on occasion and are a complete lottery if you don’t know the answers beforehand.

Sound: Fitting. The brooding horns give the apt feel of intrigue for your Detective work, whereas more action packed segments are complimented by more necessary toe tappers. I’d hardly throw on the soundtrack… if it had one but,fine, appropriate, unremarkably present.

Overall: Starts off well, seems like it could be awesome, pitters out a bit, dies. Though its a fine looking corpse that’s been done up to look better dead than its fleeting moments alive. What do I mean by that? It’s mostly toilet, but maybe worth giving a half an hour if you can find it for a couple of quid.

But before we go, let’s conclude our fantabulous tale, coz there be plenty more toilet humour for your inner three year old to chortle at still left in my (toilet) tank!

Everybody says they will always remember where they were when they learned of the assassination of JFK. I certainly do; I wasn’t born. But this is one crime that I will never shake for the rest of my days.

It had been several more days since the last victim was found, and I was struggling with my conscience over an overwhelming suspicion that I knew the identity of Cack the Ripper. Everything was pointing to him, for indeed, a gentleman, if I dared to use the term to describe the individual as such, my suspect was. I sat at my desk basking in the mid afternoon sun streaming through the window as I leafed through the Police profilers report. Apparently the urine stained taps i’d failed to clock through watering eyes that had been hosed down by the faecal-foe told us that it was personal. I’d say. The amount of times I’d heard my prime target bellow in rage after Grig Towers high pressure taps had once again soaked his nether regions after an innocent hand washing giving the illusion of a incontinent-esque accident was in triple figures. Heck, I’ve even been tempted for a little golden shower revenge on the darn things myself from time to ti… I froze. Sympathising with this monster and his exploits was not a path I wanted to go down, and in fact, quite the contrary, I had to end this.

I proceeded to set up a trap; a brand new toilet down on twelve, freshly commissioned as a gift from Shires U-Bends for comparing FIFA’s gameplay to being akin to a skid mark found in their brand of toilets in a recent review prompting a surge of lavatorial sales. It was going to be like a moth to a flame. Or so I thought.
Days passed and there was not so much as a smear of ring on any surface whatsoever. No chug on the mirror, no turd on the taps, no skid on the pan. I sat at my desk despairing. The immense pressure I was under was incredible, and my web was becoming increasingly strained and threadbare as I waited for my prey to fall into it. Screw it, I thought, I’ve got bog on the brain and I needed a leak. Leaping up from my desk, I headed in to the Grig Orig gaming departments toilets located in our very offices… which is when I had all my fears confirmed. For indeed, as I rounded the door into the gentlmens facility I was greeted by the ghastly sight of my prime suspect, The Grig, knees spread in full squat facing my direction over the Sega urinals we’ve recently had installed, racing suit pulled right down to his ankles, a guttural roar of pure mirth reverberating off of the nearby cubicles, and an apparent brown tail curling into the bowl with clinical precision like a toxic Mr Whippy telling me that he was in the process of claiming another, yet final victim. I’d caught the lowlife red handed!
‘Freeze punk!’ I ordered as he clocked me and stared at me visor to eye as I reached in to my jackets inner pocket and pulled out my Dreamcast light gun, fixing it squarely on him.
‘Cack the Ripper, I presume?’ I said. The Grig said nothing in reply. Mainly as he doesn’t speak which wont help this story along much. Darn.
‘I bet you thought you were being pretty clever, huh? Waiting for all eyes to be fixed on the bog on twelve, leaving you to skid up this poor, innocent urinal without having to worry about being discovered. But I had you this whole time. I knew what you were gonna do before you even did it. I’d figured out the pattern you were operating by and i knew the next place you’d hit, was here, right under our noses.’ I said.
The Grig tilted his head as if to question my last statement.
‘Yeah ok.’ I said, ‘I actually just needed a slash, but that’s not impor…’
I was cut off mid sentence by a warm sensation emanating from my crotchal area and seemingly expanding down the leg to the side of which I was dressed.
‘Darn it!’ I exclaimed, my need for relief taking matters into its own hands. But it was too late. The Grig had already taken his moment and bolted for the door leaving a trail of brown droplets in his wake. I responded instantly, easing off a few rounds of my light gun which ate up the ground and nearby wall as he darted through the door. Or at least it would have if it hadn’t been that very moment that I realised that this was a Dreamcast gun with very little effect on real life. Darn again.

I followed his trail of poisonous brown into the corridor, the smiling face of Lucy Verasamy adorning every available ounce of wall space in pictures as far as the eye could see providing a brief and welcome distraction in my pursuit. Love the interior design here at Grig Towers. And that was when I saw him; The Grig, hands high in the air, and racing suit still hanging around his ankles, saturated with smudges of the unspeakable. Was he… giving up? I fixed my gun firmly on him and clocked the surroundings for a potential ambush. Hmm… Lucy Verasamy…. yummy! I got my head back on the situation and decided to approach with caution.
And that’s when it hit me. I almost didn’t even notice it initially, as the sounds from the Sega urinals were by this point a fair distance away. But it was unmistakeable. The alarm that sounds when a new high score is achieved and the girls skirt gets blown up really high by the wind. As my ear focused more I was certain. This wasn’t about vandalism or some kind of sick fetish. Well… at least, probably not entirely. This was about gaming. And revenge.
It had been a year since Kathy from marketing had knocked The Grigs high score off the top of the scoreboard with a projectile streak of urination that was pure Olympic grade. And The Grig had been planning on beating that score ever since, gradually warming up over the past few months with the widely reported incidents, until this; his glorious crescendo, a piece de resistance, a turd of athletic finesse. And he’d done it. He’d finally done it. And for him, it was all worth it.

wind1

As the Police cuffed The Grig and started leading him to the high security basement here at Grig Towers, the staff of Grig Orig stood around and watched. Sure, we’d had our differences with this fellow over the years, and the odour in the office alone would take years to subside, but we had to give credit where credit’s due. Although we’d taken different paths in life, one thing remains true – the teams dedication to gaming is second to none. And this was something clearly instilled in The Grig. It’s just sometimes, the cost of hitting the heights of the top of a leader board can be more pricey than others. But it was a price The Grig was prepared to dig deep for.

It was over. But more importantly to The Grig, so was Kathy’s reign. And although we couldn’t see his face behind his visor as the battalion of paps snapped away, I mused that more likely than not, The Grig was smiling behind there. It’s just a shame his nether regions were not leaving so much to the imagination, as even as the baying crowds massed as he was lead away, nobody had thought to sheath him. Or give him a wipe.

Fin.

The Grig Photofit

Posted in General | 5 Comments

Shantae: Risky’s Revenge Review

Well, ’tis the season… for treason. Or whatever they say. But one things for sure, I’m gonna betray my natural instincts and write something for Grig’s December archive, if only to accompany Lartens post and make it seem like we have writing energy to burn here at Grig Towers! Here goes…

When I looked at 2014’s gaming landscape for a title I could sink a li’l bit of time into, I was greeted with a vast range of big budget blockbusters to choose from. There’s the latest Dragon Age, Far Cry, Halo, Call of Duty, FIFA, Assassins Creed and a wealth of other big hitters all knocking the masses bandy and soaring up the charts. And if that list doesn’t make you feel depressed then we’re going to be on very different pages, which is why I chose to get stuck into 2011’s 2D ‘Metroidvania’ styled (whatever that means) Shantae: Risky’s Revenge from Wayforward.

Shantae7

Now I’ve briefly dabbled with this series in the past, though not in the form of the super-rare Gameboy Colour original what with it’s £300+ price tagging tomgriggery. No siree! My Shantae experience before came from the iOS version of Risky’s Revenge that I have on my phone. A fine conversion, perfectly matching the 3DS game in every way… except controls. How you can play a game where you need to be able to fire off quick and precise button presses through a piddly-little glass screen is just beyond me. But I could see there was hwality within…

Cue one Saturday eve. Strictly was on. And I knew that was going to be followed by X Factor. And then probably something else. I needed gaming relief while still being present in the living room with the family, if only in body. I picked up a laptop and perused Steam. Screw it, I thought. I’ve been wanting to play Shantae with the luxury of a game pad for far too long. Let’s! Grigging! Do this!

Shantae6

After lightening my account of six of the finest swines, mere days before the games 33% off Steam sale, I downloaded the game and was greeted with a visual feast that tingled my gaming tastebuds in all the right ways. 16-bit styled graphics that would be at home with top end SNES games accompanied by slick, responsive and satisfying gameplay, and chip tunes of so high an order I actually put off progression on several occasions just to stand and listen to the awesome tracks. Screw the multimillion dollar blockbusters being plooped out of the big game companies ready to fleece gamers this Christmas! Freakin’ Shantae my Grigadiers!

The game, surprisingly, revolves around Shantae; a half human, half genie belly dancer, and her escapades in saving the world from her nemesis from the first game, a pirate girl named Risky Boots. Risky Boots and Shantae are both in pursuit of the magic seals scattered throughout their land which unlocks great power, but both with very different agendas for their use. Yeah, the story is far from revolutionary. However, it’s all delivered in a genuinely humorous manner that made me chuckle on several occasions, usually due to the colourful nature and personalities of the characters that you meet along your way.

Shantae2

Gameplay wise, you’ll experience a decent curve as you get to grips with the hair-whipping heroine and the mechanics of her world. Taking out enemies with a deadly flick of your hair is a novel but awesome way to dispatch a foe, harking back slightly to the whipping shenanigans of Castlevania, and platforming is satisfying and varied. I also like the way the game utilises multiple level planes as you leapt back and forth on to numerous platform segments running in parallax behind and in front of you, meaning that levels can be as deep as the are long and tall. Sort of like Bug! on the Saturn… for a not very close comparison, except not crap. A fine idea and well realised in the game.

Shantae collects abilities to transform into various animals as she ventures further into the game, all with different capabilities at their disposal which she can utilise at will. Switching to the monkey character for example, allows Shantae to climb verticle walls and squeeze into smaller gaps due to the simian being half Shantaes size, whereas the Elephant can smash through rocky blockades, and a Mermaid, who isn’t an animal, but can scour watery depths with the grace of a scuba-clad… Platypus. This adds a great extra dynamic to proceedings, as with each one, the levels you face are opened up in new ways with the abilities you acquire. There is great satisfaction when the penny drops and you realise how these skills will help you get through the next part of these sprawling lands and well designed labyrinths. Then there’s the Battle Tower, which admittedly came close to giving me a mental breakdown… but in a good way. For indeed, a nod must surely go to the difficulty curve, which is so well balanced Ed Leed Skalnin’s revolving one ton door could learn a thing or two from it, such is it’s finery. That’s probably the weirdest and most obscure reference I’ve ever made. Ho hum!

Shantae5

Sound, as earlier mentioned, is of the highest order here. Sitting somewhere between the Megadrives chirpy chip tunes and SNES distinctive virtual instruments, the dude who programmed the music is of near Koshiro like talent. The scenes and levels are all complimented to a tee with the tunage on offer, expanding the enjoyment of the game greatly. And as I mentioned, ’twas on more than one occasion that I stopped progress to merely sit back and enjoy the melodies. I’d advise a pair of head phones to reap full reward… and obviously drown out the X Factor related warblings that would have otherwise been affronting my senses.

Shantae1

All in all, Shantae Risky’s Revenge is a darn fine product, both retro and revolutionary in its platforming hijinks. Those fine folk at Wayforward have certainly got their eye in with the quality of platformer that they’ve been producing over the last few years and I look forward to the upcoming Shantae and the Pirates Curse, and Half Genie Hero, with great anticipation. A Grig thumbs up!

Overall: Grigging good%
I like it so much, I’ll take three!

Shantae4

Anyhoo, I’m off to watch the Street Fighter V trailer again to pore over every conceivable detail. Incredibly, I’ve actually watched that trailer even more times than the new Star Wars one. And I’ve watched that AT LEAST… ooh… three times.

Laters.

P.S. Just saw the game’s on sale on Steam again for £3.49. Grig, that be some good value!

 

Posted in General | Leave a comment