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EA in overpriced DLC hash job shocker!
The officially crowned worst company in America is at it again today, striving to ensure that come this time next year, they hold on to their title. Stage 1 in doing this: their new FIFA Euro 2012 update.
Squirming its way on to XBox Live and PSN, said title is taking a detour from EA’s usual approach of trawling out a full disc release for their Euro offerings and have instead released the title as a DLC (shudder) update that runs using the FIFA 12 disc.
Ok, not too much to get hot and bothered about yet. But this is EA. Whats the real deal?
Well, lets look at this objectively. Yeah, it’s overpriced. Yeah, it’s essentially a reskinned FIFA 12 with zero gameplay enhancements or fixes over previous faults. And yeah, it’s by EA who you definately DON’T want to fund in any way, shape or form. But that’s surely all the hiccups, right?
Well, not ones to rest on their laurels as being incompetent scum, it would seem that a case of maximum reward for minimum effort is again on EA’s cards. For indeed, a gale of unbridled magnitude is harrowing the withered forrest of woe that is EA as fans vent their frustrations on message boards far and wide as they call foul of EA’s actions while they list the numerous shortcomings of this half hearted effort that has their community shouting ‘boycott’.
Complaints seem to be fixating on several things, such as the update being decidedly devoid of features and some reporting issues with the game locking up and crashing. But the main issue knocking the masses bandy is a rather peculiar issue concerning player names. This is a rather foreign occurrence to the FIFA franchise, as outside of PES nipping in and snatching the Champions League rights from under their noses, EA have mostly had every licence going under their belts.
But not so today my Grigglings!
The FIFA trump card has mysteriously slipped out of hand as the Euro update features a paltry 24 licensed nations out of 53 teams included! Therefore, you have the type of comical plays on the official player names that early PES outings had in an abundance (Giggsi anyone?). But even more staggeringly, one of the teams omitted in the officiality pickings is the host nation of the Ukraine! Seriously?!!!
Now don’t get me wrong – I couldn’t care less about FIFA. Last time I played it, it was utter trash and the decline from 09 to 11 was enough to ensure I went nowhere near 12. But the rage against EA is too much to ignore!
DLC has become a bit of a dirty word of late, and what once looked like a great way to expand core game experiences didn’t take long to fall on the wrong side of big company greed. Underhand use such as holding back content that would have once been on disc for later sale is a practice that is all too common right now. But in this case, the sheer lack of effort or willingness to spend to secure licences that would accurately represent the teams at Euro 2012 is an additional low, and once again, EA is leading the charge. Capcom are no doubt taking notes as we speak.
Sega spies trouble ahead
There is news today that the storm clouds are gathering again over yet another former gaming behemoth. Sega-Sammy are reporting to investors that profits will be down considerably on prior estimates for the close of this financial year, which could be a sign of impending trouble.
Typical. Just as we were in the market for a new favourite company after Capcom had finally ground our Grig for the last time with their evil tomfoolery. Anyway…
The reason Sega is pinning on their crumbling empire is the ol’ ‘challenging economic climate’ chestnut, which has seemingly been waiting at the gates for them after school to give a swift kicking to their consumer business operating costs, resulting in large losses.
‘But what will all this mean?!’ I hear you cry. Well, the results as they stand will see Sega looking to ‘streamline’ the way they run their business, clamping down on operational expenses, restructuring their current employee hierarchy, and other such nonsensical David Brent-like boohockey.
What it really means, is that they’re gonna cancel games, churn out more rubbish, and sack people.
To this end, we’ll see Sega focussing on their big-name franchises that they have ravaged of any last shred of quality but deem to be high earners and so will continue to vomit out – specifically Sonic The Hedgehog, Football Manager, Total War and Aliens.
Yeah, apparently Sega made an Aliens game. Must be that one everyone slated earlier this gen. Oh, and Colonial Marines of course, if thats even real. Duke Nukem Forever is looking nostalgic and waving. Anyway…
Well, at a time where the only video game news seems to be bad news, this is hardly something new. Sega have been on the brink of destruction before, and probably would’ve rolled over and died if it wasn’t for the millions of its deceased former owner pulling them back from oblivion. But who can save them now?
Well Sega, you’ve come to the right place. If its a saving of superhero-like proportions you’re after, you’ll be glad to know I’ve put my Sonic-themed thermal Y-fronts over the outside of my trousers and I’m limbering up for some heroism in the form of some razor-sharp business advice! Listen up!
First things first, we suggest selling a few IP’s. Let someone else have a punt at Shinobi. We’ll have no more destroying of old classics, and even if it was awful, it would still be better than your more recent efforts. And I’d certainly be willing to chip in a few dabloons if Bomber Games were to go after the Streets of Rage rights. Again, lets face it – if they make an actual SoR4, it’ll be better than anything that will come from in-house at Sega. Next, release Shenmue 1+2 on XBLA as have reportedly been finished. What’s up with the wait, huh? We ain’t getting no younger! Well, unless we were to have a dip in the fountain of youth here on the Isle of Grig… but The Grig did a floater in it last time I checked so we tend to give it a miss. Tssk! And lastly, for the sake of my sanity… release Nights on Live and PSN!
Now admittedly, this is just a wish list of what I want more than a realistically solid business plan, but it’s food for thought… SO DINE ON IT!
‘Till next time… pip pip!
Grig News – Sainsburys sale, Gootecks, PS4!
Oh woe betide thy once pure shores that lapped the Isle of Grig! For indeed, news of video-gamery has swelled once again to bursting point and it’s time for the Grig to start siphoning out the updates worthy of our readerships attention! There’s no Minecraft stuff mind you, so if that’s why you’re here, you best just move along.
Just me left then? Sigh….
Sainsburys deals ahoy!
Since Street Fighter X Tekken turned out to be a huge let down that was more about Capcom trying to rip off its fanbase than it was about making a good game, we have sauntered on to pastures anew. Now there’s only so much Draw Something a man can take, and even more so shuttling 8-bit style stereotypes up and down my meagre 50 odd floors in Tiny Tower (Yeah, I said ‘new pastures’, not ‘good pastures’. See what Capcom have done to me?!). But apparently, in the past two years of only playing SSFIV, there were actually other games on real consoles that came out. Many of these were able to be attained in the recent Game fire sale for a pittance which stocked me up nicely for avoiding going out through the summer. But what of more recent titles, I hear you cry. Well looks like Sainsburys is looking to get in on the action with a few gleaming stones of their own!
Here’s a rundown of the dealery currently on offer:
- PlayStation 3 console: £164.99
- 3DS console: £124.99
- FIFA 12: £26.99
- Mario and Sonic at the London Olympics Wii: £20.99
- Assassin’s Creed: Revelations: £17.99
- Final Fantasy 13-2: £14.99
- Just Dance 3: £14.99
- Mario Kart 7: £27.99
- Super Mario 3DS Land: £27.99
- Mario and Sonic at the London Olympics 3DS: £27.99
- Black Eyed Peas Experience: £12.99
(by the way, you should note that a lot of these seemed to be for 360, except obviously the Nintendo stuff, at least in the store I went to, though that could’ve been an error)
Interesting. There’s certainly… er… a game in there. Probably. So yeah, it’s kind of a poor batch, but personally as a big Final Fantasy fan, it’s kinda hard to sniff at 15 mooltags for XIII-2. And while many have shunned the series and couldn’t care less, I will remind anyone with even a passing interest that Japan-based Famitsu gave it 40/40, so could be one for like minded anime fans among you!
Gootecks quits Cross Counter
Any Street Fighter dudes among you will probably already be wiping a tear over today’s news that one of the most renowned FGC figureheads has walked away from the very thing he himself had a huge hand in creating.
For those of you who dont know, Gootecks and his compadre Mike Ross were the stars of many an online show. From taking SSFIV and MvC3 online in hilarious manner in Excellent/Marvellous adventures, to interviewing top players on Cross Counter Live, to hosting great community events such as Bar Fights. The chemistry between the two was always great, always a great laugh, and the shows brought a lot of people in to a scene that they didn’t even know existed. It’s certainly worth going through the old shows if you’re new to what they do!
Capcom sure have a lot to be thankful to these guys for as their efforts certainly grew the community and earned the aforementioned company a pretty penny, even if everything Capcom have done since has been a disgrace.
So, whatever the reasons are, and there are plenty of conspirators already rooting through every detail trying to get to the bottom of it, all we will do here at Grig is doff our hats and say, ‘Thank you sir. Jolly good show. You did indeed, keep it classy.’
That would’ve worked better if he mained Dudley. ‘Soul Spiral’? Nothing you can do with it….
PS4
Rounding off today’s proceedings is a little item about a release that’s likely to slip under the gaming radar called the PS4. Or is it? For indeed, sources today have been relaying info left right and centre declaring in unison that said machine is trying to sneak into bars and get served with ID stating the name ‘Orbis’.
Now whatever this mother will be called, and let’s face it, it’s going to likely be PS4, the info today gave a bit more food for thought than just its title. Obviously the specs doing the rounds show beastly horse power and insane resolutions, but there was also something extra. Namely, as revealed on Kotaku, the machine ‘won’t offer backwards compatibility, will feature anti-used games measures’.
Now this is not the first time we’ve heard mutterings of such nature. A few weeks ago similar stories were doing the rounds about the new Xbox, even though such a thing was deemed unlikely in reality. But could Sony just be bold enough? Certainly the preowned online pass shenanigans already rearing its ugly head this gen would likely come in to play more than a complete lockout, but who knows? Blu-Ray and digital versions have been touted, and given the current direction, this seems a likely outcome, but talk of games being essentially secured to one account is an interesting one to chew over. Still, the days of being able to take a game to your mates is practically gone now anyway with all the DLC schemery going on. Ho hum!
If there’s one thing the dwindling days of the current crop has taught me, it’s to expect the worst, coz if it’s bad for our wallets and minutely better for a games company, it’s probably true. I’ve already resigned myself to not being part of whatever the industry is cooking up for the next leap based off of what’s already going on today, but never say never. But for the sake of our fans (fan? Anyone?), we wait. Just without much hope.
Now if you’ll excuse me, I’m off to see if the Vegan food shops been restocked in Tiny Tower. Yeah, video games 2012 FTW.
Who’s that standing in the Reign?
In more positive news today, Famitsu are reporting Segas Platinum Games are crowbarring a familiar face into the roster of their rather spiffing looking futuristic action brawler, Anarchy Reigns. A rather popular character sporting guns on her feet and hair for clothes. You got it yet? For indeed, uber popular witchy chick Bayonetta is due to join the cast… as a Japanese preorder DLC character. Uh oh.
Now let’s not get ahead of ourselves here. We’ll obviously get her over here in the West at some point, but with Sega due to comment on the game later this week, we’ll save judgement until we’ve got more to be going on.
But just do you know Sega, we have pitchforks, and we’re not afraid to use them. You’ve been warned.
This is without question a cool addition to the game, but after Capcoms recent DLC behaviour, colour us a little cautious at this point in time. Still, we can’t deny the games looking good, and with ol’ Platters at the helm, we trust things are in good hands. Don’t let us down!
SFxTekken isn’t done annoying you yet
So how are you? We all good? Gone back to SSFIV AE 2012 yet? Good. Just wanted to make sure that we were all on the same page before we talk about YET MORE bad news for Street Fighter X Tekken, coz unbelievably, we’ve got a little epilogue in the sorry saga of the aforementioned game just to close this woeful chapter.
Lets cut to the chase with the latest confirmation: there will be no Xbox patch to add the ‘pair play’ feature.
Despite vague references about speaking on the Xbox problems that many hoped were hints at the highly pushed feature actually being patched in to the game, nothing ever came. Until now! For indeed, straight from the horses mouth, Svensson took to his Unity mount to face the million dollar question and commenteth thus:
Q: When is the local online pair play for the Xbox 360 version of Street Fighter X Tekken coming? I hope Capcom has found the time to patch in a feature that was a big selling point. — Jesse
Svensson: There is no patch planned for this issue.
Blunt. And that’s not rhyming slang. At this point, the disgrace is beyond any possible reason to think that Capcom will ever do anything decent ever again. This response is certainly expected.
So where does that leave us? I’ll tell you where: with a full priced new game at a generational point where others are squeezing more juice out of the machines than anyone thought possible, but where Capcoms effort has broken sound, broken gameplay, broken gem selection with a coming broken fix, broken online, broken match making, broken modes, broken DLC plan, and even worse, broken promises.
Evidently Capcom have better things to be pouring their efforts into at this junction. Banning users who have been talking on Capcom Unity about this fiasco, for example. Real friend of the fans you are, Capcom.
Obviously, as consumers, we’re clearly stupid and as Capcom say, don’t understand that annoying everyone, making them wait for months to make finished content available, and ripping us off = keeping the game fresh. Personally I’m still waiting for the magical revelation to occur that Svensson said would make everything make sense and get us all onside that was supposed to happen as they spoke more about the game, coz funnily enough, it’s all the things listed that’s killed the game off for me just a few weeks in, but ho hum! I’m sure Capcom are right! Perhaps in a parallel universe or something.
Walk away, everyone. Do not under any circumstances buy the disc locked content or support this company in any capacity.
We’ll remember this Capcom – the Grig never forgets! You’re officially on our list along with EA!
Grig news: Mass Effect 3, SFxTekken, Game
And so the gaming apocalypse continues. Today we have a butchers at some of the more intriguing news titbits that are meandering about the halls of cassa de Internet like loitering drunkards outside a brewery. The theme of the day, and in fact most of the last couple of weeks, seems to be sadness, rage, revenge, and fan revolt. Sounds like we’ve got all the parts that add up to a fascinating equation – time for a bit of Grig-anomitry!
Backlash abound!
Now, if there’s one thing Capcom can be relieved about in the wake of being brutally exposed as scum recently, it’s that there was an even bigger giant lining up to be felled that released the same day as SFxTekken, and which absorbed even more of the fan-rage intensified heat! Mass Effect 3. Yeah, that’s right. The Grig ain’t scared to wade in on a war no matter how unprepared we are, having not played it and all. Besides, it’s by EA which rules the prospect of purchase out automatically. But with a good two hours under our belts on the pre-EA infected Mass Effect 1 (one hour on our first go… and the other replaying from the start again coz we got bored and restarted months later. And then stopped again.), could there be any fellows more suited to comment on such a news piece?!
Now its likely not escaped your attention that the Internet has been ablaze with people unhappy with the day one DLC schemery of EA. But the issue grinding the fans grig even more, seems to be the ending of ME3. And by jove, they’ve certainly been voicing their opinions! In fact, the sheer wealth of people in threads worldwide have been so numerous that they’ve even eclipsed the amount of people leaving messages calling them ‘whiny’, and in Internet terms, when you outnumber people complaining about complaining, you know somethings really up. Indeed, the fans were rampant as they let people know far and wide how let down they’d felt after three lengthly games. Yeah, we’d seen backlashes like this before, but never of this magnitude. However, in a rather spiffing twist, people who signed a petition requesting a new ending also raised $30,000 for charity in donations. Good show gentlemen!
And the results? Well, for all you furious Mass debaters out there, all your protesting may actually get you what you’re after!
A statement made over the weekend detailing how no new ending would see the light of day has been taken down and instead, Bioware have given the following statement on its Facebook page that gives angry punters a glimmer of hope.
“We are aware that there are concerns about a recent post from this account regarding the ending of the game. In this post it was stated that at this time we do not have plans to change the ending. We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out. At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending. Your feedback and opinions are of the utmost importance to us. We apologize for any confusion this has caused. Our top priority regarding this discussion is to keep communication with you, our loyal fans, open and productive.”
Interesting. Smells a little like the grinding gears of pedals in reverse to me. However, bowing to pressure or not, all in all, it sounds positive for the fans hoping for more. And at least Bioware are doing something to appease their fan base, unlike current-gen super-villain Capcom. Speaking of which…
PKE readings are off the chart! This kind of slime can only be Capcom!
Not wanting to give Capcom or their terrible practices much more thought, it has at least been entertaining watching people begin to take the hacked 12 ‘new’ SFxTekken characters online, much to Capcoms displeasure. In fact, it displeased them so much that Capcom put their best man on the case, Christian Svensson! He took to Capcom-Unity to begin his investigation and fielded questions about the extent of Capcoms knowledge regarding the use of the 12 disc encased captives!
“Yes, we’re seeing news of this. Quite ballsy for folks to be taking hacked Xbox 360s on Live where they are detectable.”
Ballsy indeed. Nearly as ballsy as a company wronging and outraging an entire fanbase with greedy business practices creating one of the biggest backlashes in the history of games. Anyway…
“In any event, we already have opened channels of communication with Microsoft on these issues Friday night. If you can capture screens or video of this in action (as some have already) we’re working on bans for boxes and accounts with Microsoft for haxxors.”
Well, at least their collaborating with Microsoft on something at last. What will Sony think?! I guess a couple of extra characters while they’re at it is a little too much to hope for. Anyhoo…
So in order to catch these vagabonds of injustice, Capcom are relying… on the people who they’ve screwed over? Rather hilarious really considering a brief glance over a few threads on Capcom Unity are unanimous in their conclusions that Capcom are getting what they deserve. And needless to say, Detective Inspector Svensson didn’t quite get the support that he was perhaps looking for as he exasperatedly locked the thread meant for the grassing up of the online folk that dared to expose Capcoms money-grubbing scheme, concluding with the line “We’ll catch them ourselves.”
Its funny how people aren’t willing to help, isn’t it Capcom? Maybe its because YOU are the bad guys? Still, I bet the hackers are quaking in their boots (except they’re not).
Game over?
So to conclude today’s news of nuggetry-like helpings, it seems like the axe is well and truly hanging over Game’s head after a rescue package for the troubled outfit was rejected. Obviously, this is something that’s been on the cards for a while, but recent reports seem to suggest that the chain is now on the absolute verge of collapse. From stories of having insufficient credit to buy in stock, to rumours of buyers having come and gone, to even resorting to a fire sale (that actually could have been better), it’s certainly been a torrid time for them. Alas, these troubles have amassed to the point where all attempts to steady the ship now appear to all be in vain and the end of the line is really here.
Whatever you think of Game, it’s gonna be weird having the chain gone. It certainly served me well over the years, if at times only as a refuge from having to be dragged in to Top Shop and the like. I cant say i was a big customer, or even, a customer, as it’s true that they were brutally uncompetitive. But for all the gripes against them, it was at least a bit more inviting than Gamestation with its entourage of Kerrang toting till ‘dudes’ and barrages of indiscernible music affronting my eardrums, even if the prices were equally as bad. Sure, they’ve had bad business practices over the years, but what’s really gonna suck is that people are gonna lose their jobs. And if there’s one thing for sure, when it comes to finding work, this is not a good time to have to be looking.
The End
And to finish? Well, as the final nail in the coffin of woe, and to top it all off, if there were any more proof that we are in the darkest of days of gaming, we are sorry to report the following: FIFA Street is at No 1 in the charts.
The end is nigh? Nay! The end is here!
SFxTekken update is go!!! And not what we want.
Y’know it’s funny. Last time I spat in someones face and then handed them a price list for my services, they told me in rather choice language where to go. Yet, here we are just weeks after Capcom was exposed to the world as being the low down dirty scum they are, and already they are unrepentantly throwing caution to the wind and doing just that very thing!
The statement we’ve been waiting for regarding the current disgraceful state of SFxTekken, and more importantly what Capcom are going to do about it, has taken a rather unusual turn. While the masses hung on to know if the Xbox pair play feature that missed the inclusion deadline is on its way, what we instead have is a declaration of how much we’re going to have to pay to unlock the myriad of things already on the disc that they made sure were ready to go.
Not ones to jump all over a person before we’ve heard them out, we hand the stage over to Capcom Unitys Brelston for the reveal he posted earlier at capcom-unity.com:
“Hot on the heels of its March 6 release date, SFxT is about to kick off regular updates – meant to keep the experience fresh all through the year – with a blend of free and paid DLC. There’s a whole bunch o’ content coming, so let’s break it all down…
Up first on April 3 are Swap Costumes that take the “alternate costume” DLC idea one step further – instead of offering basic alts, these outfits cross the fashion line by dressing SF characters as Tekken characters and vice versa. See Raven dress as Guy, Cammy as King and uh, Kuma as R. Mika…(?)
Swap Costumes are available for $1.00 (80 Microsoft Points) each, or if you wanna dive in for the whole assortment you can pick up the Street Fighter or Tekken collection packs for $13.00 (1,040 MSP) each – buying one pack saves $6.00, grabbing both saves $12.00. April 3 also brings three free color packs, each containing four new additions to the palette for added customization options. Topping off the April 3 additions are three new quick combos, making for a total of five pre-programmed attack patterns. While spamming these pre-set combos is tempting, don’t forget each use saps some of your Cross Gauge!
Shortly after those items arrive, look for a free tournament support title update that will add a new and faster way to select your gems from the versus screen via a dial system. We’ll actually run a live stream this Monday at 4pm PT to show off this update, so head to our Twitch TV page for details. The tournament update will also include improvements to the online sound issues discussed in Ayano-san’s earlier blog.
Looking just a few more weeks beyond the tournament support addition, the next big wave is a massive selection of free content delivered as a title update. This includes three new Assist Gem packs and six new Boost Gem packs, which add over 60 gems to the selection pool. This sizable infusion of new gems exponentially increases the customization options for every player, so we should see some interesting new loadouts once this DLC arrives. To that point, we’re also tossing in three more gem slots per character in which you can save your preferred loadouts. Finally, this update comes complete with a free replay analyzer, which enables you to dissect each fighters’ vital statistics.
The biggest additions come soon after the PlayStation Vita version launches later this year – the 12 characters debuting on Vita will come to consoles as a $20.00 (1600 MSP) bundle. I know many were worried past character pricing would push the cost of this update sky high, so I’m happy to say Blanka, Sakura, Guy, Cody, Elena, Dudley, Alisa, Bryan, Christie, Jack, Lars and Lei will not break the bank.
One additional note – the dev team is also already working on solutions to the infinite combos currently making the rounds on YouTube, and will have them patched up once these other updates are out the door.
I know this was a massive wall of text, so for further clarity, here’s everything we discussed above. This all begins on April 3 with Swap Costumes, color packs and quick combos, and then rolls out over the next several weeks:
FREE
Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each
PAID
Swap Costumes – $1.00 (80 MSP) each or in two $13.00 (1,040 MSP) Street Fighter and/or Tekken packs
DLC characters – $20.00 (1,600 MSP) for all 12 new fighters
So there you have it. Rather spiffing, wouldn’t you agree. And indeed, the 12 extra characters are arguably well priced….
WERE THEY NOT ALL ON THE FREAKIN’ DISC ALREADY!!! The absolute nerve this guy has to declare that the additional characters won’t break the bank is unreal. Capcom will have spent no additional development time on them yet want to be paid as if they had done. And with the $20 fee on top of the $60 the actual game costs, that bank balance is looking shakier than Seth Killian before his next community Q+A. And that’s before you even start adding on all the other extras Capcom are holding out upturned palms for. The overall cost to have this game unlocked in its entirety is staggering considering its just one game. Oh, but lets not forget those lovely generous freebies now! Tssk! Everything that’s ‘free’ is all stuff required because of Capcoms incompetence, except for the gems which are the same ones that were packaged as an incentive to buy the special edition, so everyone who bought that are sure gonna feel chuffed with what they essentially ended up getting for the extra cash – a $10 penny box!
Honestly, I’m gonna end it there because I’m gonna burst a blood vessel if I have to think about this appalling excuse of a game and the disgraceful practices of the company that makes it for one second longer. Seriously, there is not a customer in the land who could possibly be happy about all of this, at least in their right mind.
Street Fighter x Tekken should have been the pinnacle of what fighting games are all about and an epic culmination of the best that two gaming behemoths could bring to the table once they collide. Instead, the game is nothing more than the culmination of Capcoms greed that’s been building over the last few years until it resulted in a game where the incision of key gameplay features came second to Capcom nickel and diming it’s fans for every penny they could get. Ladies and gentlemen, I give you Street Fighter x Tekken.
I spit at thee, Capcom. I spit at thee.
I were Namco I would want to distance myself as far away from this game as I could. Oh what a cauldron of excrement they allowed their characters to be stirred up in! Here’s hoping Tekken x Street Fighter has been watching closely, coz Capcoms effort has been a heck of an example…
All bound for Mue Mue land!
Taking a brief and well needed breath following lengthly but deserved barrages against Capcoms Street Fighter X Tekken affront to decency, we venture out of the gloom and bask in the blue blue skies of a rare piece of good Sega news.
Seems as though recent indications from Sega minion Ben Harborne weave an intriguing web that suggest we may be in store for a little Shenmue and Skies of Arcadia HD action.
Much like the coming Jet Set Radio remake that is being lovingly carved over at Sega HQ, the broadband hub of many a fellow could soon be aglow with Sega goodness as they transfer the aforementioned gems into our homes via XBLA and PSN.
Speaking on the most demanded games due for the rerelease treatment, Heir Harborne speweth “I can tell you what’ll be: Shenmue. That, and Skies of Arcadia. They’re a couple of our most requested games. I can’t say ‘yes’ or ‘no’, but we may be working on them.”
Sounds like positive news to me! And providing they don’t trip over their own laces again with the simplest of tasks (iOS Streets of Rage 2 music distortion and missing lyrics from the Sonic CD remake is waving.), this could be a great chance for us veterans to relive one of the most memorable chapters of Segas epic console adventures! Now we just need a little Sega Saturn Nights action with online leader boards thrown in to the mix and things will be looking very rosy indeed!
**sorry to hijack your post here dibbs, but there’s a button to click for support of nights over at http://www.nid15.com/, though obviously we’ve missed the 15th anniversary window**
SFxTekken: Capcoms (not so much an) Update + excessive rant part 2!
And yet it continues! After yesterdays promise that we should be waking up today with fresh news concerning what Capcom are doing about the epically disappointing SFxTekken and its oodles of problems, we instead wake to find a tweet from Seth Killian saying:
So… now the updates are being pushed back until team reviews some details. Looks like even I’m not impervious to being trolled :/
Trolled indeed. Poor you.
Lets hope those details aren’t further DLC milkings, or just saying they cant fix/be bothered to fix it.
Well, if any positives can be gleaned from this, it’s the fact that at least Capcom are willing to actually address us about this properly, and it actually sounds like they might be doing something about it. Probably. We fear getting our hopes up, but we’re surely at a place where Capcom has to take some responsibility for this disaster and do something about it.
Moving on until Capcom are ready to spill their rotting beans, more reveals have surfaced in the form of a further developers blog, which spoke thus:
First of all, we want to thank our fans for all of the support and positive comments we’ve received since Street Fighter X Tekken was released last week. We are extremely proud of the game… it was a huge undertaking for us all and it makes us happy to know that so many players are enjoying our game.
Secondly, we’ve been asked by some players of the Xbox 360 version about the 4-player co-op mode and why it doesn’t work when two players team up (locally) and attempt to play online. Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it. Throughout the development process, there are times when new features are added (and we added a lot of them!) and there are also times where we have to make tough decisions regarding things to cut. This was one of those times. This mode is supported in the PlayStation 3 version, however, since we tackled that earlier and found the architecture of their system to be more conducive to implementing it. This is the most content we’ve ever packed into a Street Fighter game, so we hope that there are plenty of other modes and features to keep everyone busy for a long time.
With that said, we have some information regarding new updates for Street Fighter X Tekken coming up soon, so we’ll keep you posted!
That’s it for now. Thank you again for your continued support… keep enjoying the game and providing us with feedback.
See you all again in my next blog!
-Ayano
Interesting. Funny how it’s no longer Microsoft or the architecture of Xbox Live that are at fault. So finally we get a hint of the truth – they ran out of time. Still, it’s funny how they had time to strike up deals with Sony, create platform exclusive characters, and add an incredible amount of paid to unlock DLC in time for the disc to go gold. Maybe they might prioritise key features in the future rather than the things used to rip everyone off. Something tells me that if ‘pair play’ was a paid DLC option, they’d have made darn sure it was good to go at release.
But on top of that, while it’s good to actually start getting answers, it still doesn’t excuse the fact that the omission of the much emphasised feature for the Xbox 360 version WAS NOT REVEALED TO THE PAYING CUSTOMERS! That fact alone is appalling enough in itself regardless of the numerous other problems the game has and just goes to show how underhand Capcom are willing to be.
But we soldier on. For what other news worthy nuggets have we mined from the web this fine day about this whole kerfuffle? Why, there’s a statement from Capcom head honcho and notorious Capcom Unity thread-locker Svensson. Now we don’t expect much from this guy as he’s hugely unprofessional and is the very person who last week incorrectly explained to us all how Xbox Live worked. But let us hear him out once again:
Q: There’s been a recent explosion over Street Fighter X Tekken having downloadable content already on the disc. Was it more of a PR situation where you have to be better explaining to fans upfront what is going on with something like this?
A: It came down to a development process issue more than anything. I wish it had been done differently. I think it just becomes — the rationality of what content costs to make and how you fund that content doesn’t come into play here for the consumer. It’s an emotional issue that I think we need to be sensitive to.
The other part of this is we could have had a better communication strategy around this back at the outset. Left to their own devices, consumers will always jump to the worst possible conclusion. I think what you’ll see in the coming weeks the conclusions that were jumped to were not the correct ones.
Well, you’ve got a heck of a job on your hands, mister. I still find it ludicrous that he is persisting in talking about the DLC as if it’s a separate element of the game. For a start, it’s not DLC. It’s locked content that was created within the time scale of the titles development and completed in time for it to be on the disc but was chosen to be held back. It’s the equivalent of buying GTAIV and having the third island locked until you pay for it. However, the DLC that was created for GTAIV, WAS ADDED AFTER THE DEVELOPMENT OF THE ORIGINAL GAME! It expanded the game later! They did not hold back content created in the original time frame so people have to pay extra for parts of the game they would have gotten anyway if it weren’t for the possibility of exploiting people through online transactions! Plus, the GTA DLC was actually that – downloadable content!
Whichever way you look at it, it’s certainly going to be most interesting to see how Capcom as a company try to dig themselves out of one of the darkest and groggiest quagmires they have ever found themselves stuck in. The only way to save face would be a statement of the highest order, such as going back on their plans and making a huge gesture to the community. But what’s realistically likely?
They are already selling gems so unlocking them for everyone would be unlikely, and they have already made firm statements on their plans regarding how they handle future unlocks. They have spoken of how they plan to sell the characters on the disc, and they have also detailed a time at which they are intending to make them available – the end of the year, after the PS Vita version comes out. The fact that they almost certainly have a deal with Sony in place regarding holding the characters back until after the launch of the Vita game would probably force this timescale to stand, so what else is there? Well, you would also have to assume that costume packs will be paid for, although they have not said it, but going off of SFIV and Marvel you’d have to guess they had the same in mind in their original plans. I guess making these available for free could be a possibility and a good punt at a ‘sorry’ present. But let’s get real – I’m probably being overly optimistic. At this current time the only ‘DLC’ confirmed to be free are the character edit colours. Or at least they will be when Capcom sees fit to unlock them for us. Yes, you heard me right. As mentioned in our previous article, all the colours are on the disc, but right now we only have the ‘free’ black and white colours open for use. Utterly ridiculous. At a time when other games have full colour wheels open for edits, how can you not want to throw up all over your game?
Well, I guess all we got to do is buckle up and wait to find out what happens, and to see how wrong our conclusions have all been as Svensson implies. However, whether or not we’re as far off the mark as he reckons, he can’t blame us after all we’ve had to put up with. Street Fighter x Tekken just reeks of being the accumulation and fruition of everything Capcom have been gearing themselves towards over the last couple of years. From charging for costume packs in SFIV, to characters already being on the disc in MvC3, and the fact that they are already selling gems in SFxTK while not giving us a specific no-gems game mode, for them to insinuate we are going off the deep end is a ludicrous statement of the highest order.
Still, we wait with anticipation for what Capcom has to say. Over to you. You better make it good.
SFxTekken: Capcom hates their fans… but mostly the Xbox ones.
Warning! The following article was due to be published last week! Think of it now as a diary, or time capsule if that makes you feel all nostalgic. Oh last week, you were the good ol’ days, how we miss you…. anyway…..
Anybody who had been following the coverage of Street Fighter X Tekken here on the Grig (aka, me) will have no doubt noticed that all had fallen eerily quiet of late on the upcoming fighters home front. And correct you would be dear reader, as the dwindling lack of page time has mirrored perfectly our fading interest in said title. Quite an achievement considering how hyped we had been for the game. However, a certain gem shaped pill and its paid for DLC poisonings proved a little too bitter for us to stomache.
But from the realm of lack of interest we have traversed a vile dividing line, particularly in the last few days, in to the murky yonder of outright disgust that could prove to be the end of any dealings we ever have with Capcom or their products.
‘But why?!’ I hear you cry, my young Griglings.
Well sit tight dear reader. This could be quite a ride.
We stand here on the brink of the release of the EU versions of SFxT and it’s been quite a week. The US version released on Tuesday and it’s been a heck of an eye opener for the Fighting Game Community (FGC) far and wide as players find that the game isn’t quite what Capcom had made it out to be. Luckily, being several days behind the US release, the findings have given the rest of the world ample time to process their findings and decide if this game is still going to be worth their while.
Now we’re not going to tread old ground and start ranting about ill conceived mechanics like Pandora, nor even spout a tirade against the ridiculous gems that seemed an appalling idea even before they announced a large portion would be paid DLC and that there would be no selectable modes that were gem free in order to force the freakin’ things down our throats. No sir, we’ve ranted till we were blue in the face about that.
What we’re here to discuss today is something entirely new, and an unadulterated new low even by Capcoms underhand standards.
It all started a few weeks ago when evidence seemed to imply that Capcom were adding a couple of guest characters to the game in the form of Pac Man and Mega Man. These had been rumoured for a while, but imagery at the end of February’s character reveals pretty much confirmed their inclusion. It wasn’t too long before we got full on teasers with Pac Man riding aloft a mech and Bad Box Art Megaman being revealed officially… but only for Sony’s Vita and PS3. What the…? The community was in confusion. Sure the Playstation was getting Cole and those two stupid looking cats as additional content, but they were Sony characters and would never be on Xbox anyway. But why were the free to be used faces of Namco and Capcom confined to only Sony’s devices? Ono explained about Sony stumping up cash to have their characters in, whereas Microsoft wouldn’t, even though Capcom were keen to add Master Chief and Gears characters. Whether or not this approach was true is unknown, however anybody who followed Ono on twitter would surely now realise all those visits he made to Sony HQ was for a reason. Whatever was going on, the absence of the two mascots on Xbox was puzzling. While I certainly wasn’t interested in any of the characters that were heading to Sony machines, it certainly ruffled my brow seeing the equally priced Xbox version with 5 less characters, and one that certainly did Capcom no favors among a large section of the community. But this was only the tip of the iceberg of appallingness.
The next instalment on Capcoms cackometer was the announcement of 12 additional fighters that were winging their merry way to the PS Vita version of the game. In itself, good news. Fan favourites such as Elena, Sakura, Cody and the like were all welcome additions. What wasn’t welcome was that they appeared to be ONLY on the Vita. Who cares about that version?! Not that I’ve played one, but if the D-pad of the PSP is any implication of the Vitas, then there’s no point porting it anyway. If Xbox owners weren’t wronged enough, Capcoms flirtings with Sony seemed to have gone further than the 5 character one night stand. People spammed Ono asking questions about the characters hitting the proper consoles and eventually we got confirmation that they would come to both home consoles eventually. In a rare display of good news, Ono even stated that he would be working on them shortly. Good, we thought. However, this statement proved highly interesting considering what was to come.
As the last few days leading up to the US launch ebbed away, copies of the game were starting to make their way in to the hands of players far and wide ahead of its official street date. Videos started cropping up with greater frequency from an all manner of sources as people started getting stuck in. That’s when news started to creep in about people digging through the files on the disc. This was what I had been waiting for. If there’s one thing that I suspected about Capcom and this game, it was if there’s DLC to be had, it’s probably on the disc already. With the 12 characters announced, I knew there was a good chance we’d be seeing them. Albeit possibly in a basic version, a la Jill and Shuma Gorath in MvC3, but enough to get a good impression. The hackers started their data mining excavation with startling results. First we got character intros and endings for the 12 coming characters. Then we got untextured character models of them as well. Then, and this was the big one, we got full on gameplay of the new characters who are all on the disc in their finished entirety! Yes that’s right. It’s the same old Capcom but even worse. On top of the 12 locked fighters, it was particularly interesting to also find that Pac Man and Mega Man were also present and correct on the Xbox disc. More Sony wranglings were obvious as apparently when Capcom had mentioned Sony stumping up moola to add their own characters, they also must’ve popped a wad in Capcoms garter belt for a Playstation exclusivity period on these two characters while they were at it.
The internet volcano was well and truly fired up, frothing like a beast demanding a sacrifice. And that was before Capcom unloaded another bomb on the community. Properly caught with their pants down, though I don’t know how they couldn’t have known the disc would be hacked, the only thing to do was to fire out a statement trying to restore some semblance of order by implementing a half hearted crack at damage control. Completely unrepentant about having a massive chunk of the cast locked on disc for future purchase, what could Capcom possibly offer up as an explanation as to why this had come about? I’ll tell you! Here is the full rundown:
Official statement:
“Capcom has confirmed that 12 new fan-favorite characters will be available as Downloadable Content (DLC) on the PlayStation 3, Xbox 360, and PC versions of Street Fighter X Tekken later this year. The playable characters will make their debut on the PS Vita system when the game is released this fall, with the console and PC versions receiving them as DLC soon after. The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did. More specifics regarding pricing, dates and other additional exciting DLC plans for Street Fighter X Tekken will be shared at a later date. As a reminder, the retail version of the game will be the only disc-based version consumers will need to own and all future upgrades will come from post-launch DLC. The new characters fighting their way onto Street Fighter X Tekken are… from the Street Fighter side… Blanka, Cody, Dudley, Elena, Guy and Sakura will be playable and from Tekken… Alisa Bosconovitch, Bryan Fury, Christie Monteiro, Jack, Lars Alexandersson and Lei Wulong will all be available.
By including these 12 characters on the disc, the idea was to ensure easy compatibility between players who do and do not choose to download the characters when they arrive as DLC. For example, not buying costumes in the Street Fighter IV series means you will not see the costumes when playing another person who did buy them; on-disc characters avoid this issue and allow everyone to participate in the update without additional patches or hiccups. The update also saves on file size – instead of a massive download, there will be a much smaller unlock that brings the new content to the surface.”
And here lies a further subplot to the putrid tale of a company plumbing scummy new depths: The Vita version will not launch until the tail end of the year, after which it sounds like it will further be given breathing room before consoles get the characters. Characters that are ready now. Characters that are complete and on the disc. And they’re saying they’ve done this for our convenience to help with compatability? How thoughtful.
The reality here is that what’s actually happening is that Capcom have further entered a deal with Sony to push the Vita by having characters on it that you can only, if for a short while, play on said machine. Capcom builds hype for their game, Sony gets sales for their under performing console. It’s win win.
Except if you’re a consumer.
Now, referring back to the 360 and PS3 versions again, Capcom have emphasised that this version of the game will be the ONLY disc version that will come out in an attempt to convince those saying they’ll wait for the ‘Super’ version. Thus, what they sneakily tried to do was have the ‘Super’ version already made and on the disc. Ho ho! Clever! Therefore what we have now, is a cut down version of the final product. But hey, I’m sure we’ll all be tripping over ourselves and thanking Capcom when they generously update the game for only goodness knows how much at the end of the year like the fan pleasing folk they are! Thanks Capcom! Do we also get to keep the spit in our faces?
Scum! Inexcusable! Unbelievable!
The whole thing stinks to high heaven. That real turdy putrid smell that can really burn the back of your nose and have you reaching like a man possessed. I was incensed to tweet Ono and Seth to voice my disgust asking how much worse things could get. Should have watched my words, coz Capcom were far from being done yet. I couldn’t help but notice a tweet Gootecks sent out the day of the US release asking for help in realising why on the Xbox version of the game that he and a buddy couldn’t seem to access the highly promoted ‘pair play’. This is the mode in which you and a friend could sit together and head into the dangerous world of Xbox live for some online beats. I didn’t really bat an eyelid at his problem just assuming he was doing something wrong, until more and more reports started flooding in. What was going on? The mode was largely advertised, had been highly publicised and pushed by Capcom throughout the titles development, and was discussed in the games manual. So where the grig was it? Before I go on, I really must emphasise again that this was THE DAY OF THE U.S RELEASE after thousands had flocked to pick up the game.
The answer to the problem? Not a network problem, nor a bug soon to be ironed out. No sir. This selling point that many had picked the game up for along with new sticks and the like…. IS NOT IN THE XBOX VERSION!
But why? It had been advertised! What the…? Answers darn it, Capcom! Give us answers and how you will fix this issue immediately.
The answers came alright. But it was not what we wanted to hear…
Will 2 player local co-op on Xbox Live be patched in for the 360 version of Street Fighter X Tekken? — Weegee
Svensson: It will not be patched and apologies for the manual inclusion. Seems it was an oversight. The difference has to do with how Xbox Live differs from how it handles online and offline accounts.
According to the team:
“PS3 version: It is possible to mix and match online and offline players for scramble battles and pair play battles. Two local players can play on the same PS3 using 1 PSN ID, and play against other players online.
360 version: It is NOT possible to mix and match online and offline players for scramble battles and pair play battles. So you either have to have all players be offline and local (so 4 players, 1 Xbox) or have all the players be online (4 players, 4 Xboxes).”
“The reason for this difference is because of the architecture differences between gamertags and PSN IDs. I’m not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can’t.”
Really? Noooooooooooo!!! Darn that Microsoft and their foolish ways! Fair enough, time to move on I gue… hang on. JUST HANG ON ONE COTTON PICKING MINUTE! I own Mortal Kombat and I swear it had that very feature in it! In fact, not just Mortal Kombat, but Halo, Call of Duty, and a raft of other titles on Xbox where you can use one Gold profile and have a friend accompany you locally and play online using a guest account! What the…? Who is running this company?! Upon the masses pointing this fact out, Mr Svensson had nowhere to go but do a little back peddling:
Svensson: I’m going to be looking into this issue further btw. I’m also a bit confused by the feedback from the team.
Well, it’s been a week since the US launch (real time now), and so far Capcom have been their usual efficient selves… and not said a word. Huh? Anyone else starting to feel a little hard done by here?
Well, while Capcom fell eerily but predictably silent, the backlash from the fans was rampant. The pages of gaming websites far and wide were riddled with furious customers conned out of a mode that for many was a massive selling point. Capcom Unity was chocka with threads bursting with responses to the outrageous behaviour. We demanded action. Luckily, Capcom was vigilant and on hand. Not to answer questions or even make any attempt to appease their customers and fans, but to instead move threads from places where any potential unsuspecting customers might venture across them, and locking them while they were at it. Talk about a disgrace.
It also started to become clear that something else was afoot when comments sections on Eventhubs, SRK and a slew of other sites became inundated with people defending this debacle. One site reported that 200 accounts were created which turned out to be… wait for it… CAPCOM EMPLOYEES masquerading behind the facade of being your average customer! Can this behaviour get any worse?!
This was all too much. My most hyped game in years left in tatters by the greed and lies of a once great company.
Almost as a footnote, and a cherry on the turd cake, the online play was lag infested and featured awful sound issues whereby the sound effects would not play. I almost couldn’t even muster to ask the question, but this was at least something Capcom saw fit to respond to:
“Hi everyone, this is Ayano.
The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring.”
Whatever. More to the point, Seth Killian and US Community Manager for Capcom tweeted prior to this info being released, that this developer blog was actually supposed to contain info on the sound problems, online play, and Xbox issue. Well, I guess 1 out of 3 isn’t bad. For Capcom.
Our advice? Well there’s the obvious; get the PS3 version. Alternatively, and preferably for that matter, don’t but this game at all. This DLC shaped hell is only a few steps in to it’s disgraceful stride, and the further we go the worse it will surely be. Write off Darkstalkers right now, as the prospect of the DLC schemery will without a doubt push the envelope even further, and when we’re already this far past the line of any type of decency, that is a scary thought. We need to stand firm and kick this horrible disgusting company right where it hurts – in their wallets. And I for one, at least until something significantly changes, am done with Capcom.
*Update!*
Well, after another dribbling blog, Capcom at least sound ready to explain themselves. Statement due to be released shortly. Could they be ready to start putting things right, or are we in for more excuses? Stay tuned!